RimWorld

RimWorld

Melee Animation
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Uppdatering: 17 jul, 2023 @ 9:05

Update on 7/17/2023 5:05:29 PM.

- Added 2 new Unique Skills:
* 'Scarlet Edge' which requires the Scarlet Edge weapon and 16 melee skill.
* 'Lance Ultrakill' which requires the Gae Bulg (from RimForge) and 18 melee skill.

- Support for several new mods, and support for new weapons from previously patched mods.

- New idle animation for medium weapons.

Uppdatering: 14 jul, 2023 @ 19:04

Update on 7/15/2023 3:04:25 AM.

- Attempt to reduce error spam in float menu. Root cause of skill related issue not found yet. Please submit full logs!

Uppdatering: 14 jul, 2023 @ 17:38

Update on 7/15/2023 1:37:55 AM.

- Re-release of the Unique Skill update. The old patch notes from 15 June still apply, with the following additions and changes:

- Changed the missing mod reporting API with a new AWS based one. Github disabled by old Gist-based hosting because it was an abuse of the Gist system (fair enough). The reporting API is fully open source just like before.

- Added lots of error handling in the float menu generation. Please submit logs if you don't see the expected options.

Uppdatering: 19 jun, 2023 @ 22:29

Revert for bug fix.

Uppdatering: 19 jun, 2023 @ 14:19

Update on 6/19/2023 10:19:08 PM.

Added:

- Unique Skills system (currently only 1 skill is available, 2 more to follow soon).
* Only colonists or slaves can use Unique Skills.
* Once the requirements are met, draft the pawn and right-click on target, same way Executions work.
* Unique skills have cooldowns and often have negative impacts when used. See the workshop page for more info.
* Can be disabled entirely in the mod settings under General tab.

- Added support for 84 new weapons from 13 mods.
- Added ability to hide the Duel Spot.
- New idle animation for short weapons.

Improved:
- Greatly improved compatibility with CAI-5000. Executions and other animations should now work reliably on raiders even when CAI-5000 is enabled, which was a large problem in previous versions.

Fixes:
- Particle effects spawned by animations should now mirror correctly.
- Fixed buggy bow animation when a pawn had with a large weapon.
- Fixed bug where a gun (or second melee weapon) would be displayed if a friendly duel started and the pawn(s) had multiple weapons thanks to the Simple Sidearm mod.
- Probably other small stuff I forgot.

Uppdatering: 27 maj, 2023 @ 11:53

Update on 5/27/2023 7:52:49 PM.

- Support for 73 new weapons from 8 new mods.
- Added: In a friendly duel, if the losing pawn has a low opinion of the winner, they will slap away the hand offered to pick them back up.

Uppdatering: 2 maj, 2023 @ 15:23

Update on 5/2/2023 11:22:41 PM.

- Support for 2 new mods.

Uppdatering: 30 apr, 2023 @ 16:45

Update on 5/1/2023 12:45:38 AM.

- Support for 4 more mods.

Uppdatering: 19 apr, 2023 @ 16:12

Update on 4/20/2023 12:12:32 AM.

- Support archotech weaponry

Uppdatering: 19 apr, 2023 @ 4:51

[Auto-generated text]: Update on 4/19/2023 12:51:09 PM.