Barotrauma

Barotrauma

The IRN Crew jobs
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Opdatering: 28. sep. kl. 9:54

Fixed:
IRN Mate:
- Fixed the missing tooltip for tinkering with fabricators

Opdatering: 28. sep. kl. 9:28

Added:
IRN Mate:
- D System, the Mate's own version of tinkering, comes with the flexibility of the engineer, the strength of the medical officer, and no cooldown but will damage whatever is being tinkered
- Upgrade Limit Break, the last talent needed to complete the talent tree's layout and allowing Mates to keep gaining skills, at a cost

Fixed:
IRN Mate:
- Industrial Focus now properly gives mechanical skill instead of medical skill
IRN Engineer:
- Tinkering's tooltip was wrong so I made it so it's true instead

Updated:
IRN Mate:
- Industrial Focus is now also affected by Retrofit
- The Sub's Special is now also affected by Retrofit
- Updated the blueprints to work like vanilla blueprint from a code standpoint (in short, less talent bloat)

Opdatering: 22. sep. kl. 8:52

Changed the starting weapons and magazines in loadouts
Changed loadouts to also display the starting ammunition (more relevant now that the magazines are different)

Opdatering: 17. sep. kl. 7:53

Changed:
Misc:
- Hydroponics Crate now can grow slime bacteria, done as slime could fit in and it's both simpler from code and more intituitive from player to let it grow
- IRN Uniforms are no longer part of the starting gear, instead vanilla uniforms are used. The reasoning is because the IRN Uniforms provide skills and a higher degree of protection on top of being a source of ballistic fiber, now instead they have to be crafted or found. Moreover the need to add patched versions of the uniform already lead to an UI issue where loadout would impede on other jobs' loadout, this also both solve the issue of starting gear not being the right patch for bots and make jobs slightly easier to tell apart at selection
- All jobs got their skill range increased by 5 to compensate for it, all jobs that had 0 helm now instead have a range from 5 to 10

Opdatering: 11. sep. kl. 14:19

Fixed:
Misc:
-Wild plants should now grow properly in the crates

Opdatering: 11. sep. kl. 0:10

Added:
IRN Admiral:
- Commander subtree added for active support

Changed:
IRN Admiral:
-Rat Strategy now also provides movement speed when carrying crates and artifacts
-Finisher talents of support subtrees now provide extra vitality to the Admiral

IRN Mate:
-Now can be waterproofed with Antibiotic Glue
-Waterproof Coating no longer gives resistance to corrosion damage and instead doubles the buff gained from glue usage

Opdatering: 9. sep. kl. 17:30

Added:
IRN Mate:
- Talent Idle Hero in the Logistical Protocol subtree
- Hydroponics Crate for farming even on cramped subs
- Particle effect and sound effect to Heat Fountain to know when it is active (should look like cook off)
- Blueprint: Combat Stimulants is now on the list of purchasable blueprints

Opdatering: 7. sep. kl. 5:31

Changed:
IRN Medical Officer:
- Abyssal Symbiote no longer is destroyed on removal and can be safely removed (without causing tainting)
- Other genetic materials have been updated to follow the same principles as vanilla ones

Opdatering: 6. sep. kl. 21:36

Fixes:
IRN Mate:
- Missing localisations fixed

Added:
Misc:
- New uniform providing a boost in all stats in exchange of a lower damage reduction

Changes:
Misc:
-Carfentanyl now has the same production cost as fentanyl, the extreme opiate overdose it gives is enough to deter usage outside of extreme emergencies
Meta:
- Content has been entirely turned into override for futureproofing and making incompatibility errors less likely

Opdatering: 29. aug. kl. 17:56

Added:
IRN Mate:
- The Retrofit talent now allows craft of Heat Fountain, an item that once used on an IRN Mate allows them to revive once.

Changed:
IRN Mate:
-Watertight Coating now reduces corrosion damage by 50% but no longer reduces mechanical damage

Fixed:
IRN Mate:
- Fixed missing recipes from talents

Misc:
- Tactical Backpack's ammo slot now properly stores medium and small caliber magazines from Shura Weapon Pack