Company of Heroes 3

Company of Heroes 3

Advanced AI
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Update: 7 Mar, 2023 @ 12:48pm

- Implemented extra game mode options (popcap, starting resources, resource income, starting commander points). Thanks Janne252 for allowing me to use Game Modes+ as the baseline for implementing this.
- Fixed a problem where AI had a really small chance to use squad abilities.
- Improvements to AI cover search parameters:
* Should hug cover more reliably.
* Should no longer be afraid to take cover near an enemy (except their vehicles).
* Slightly less likely to take cover near friendly squads.
* Should prefer green cover more strongly.
* Should consider cover directionality more strongly.
- Improvements to AI assault functionality parameters:
* Should be more likely to close in on the enemy when it has a combat advantage or when its using assault infantry.
* Reduced the distance AI will move past HMG units when assaulting.
* Reduced the distance AI will move to the side when doing a soft flank.
- Improvements to pullback functionality:
* Reduced the combat radius - should result in more localized battles, more capturing and stronger flank maneuvers by AI.
* Pullback will trigger less often in low unit count situations.
* Slightly increased the exponent for overall enemy strength in the area calculation - should result in pullback triggering more often in large unit count situations.
- Increased general combat unblob radius.
- Minor fix for in-combat duration considerations. This mostly affects games with many AI players.

Update: 5 Mar, 2023 @ 10:06am