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You can use discord for more frequent feedback as well. I dunno if I want a ton of feedback going to DMs heh.
There is functionality to stop if AI sees any nearby engineers trying to repair, as far as I know it should work for repair stations, the issue is probably that vehicles drive past before ever getting an update.
Playing the same map I was playing when I said the AI were competently repairing their vehicles, I noticed that as soon as I began building Forward Repair Assemblies as the British the AI would send their damaged vehicles towards them but got stuck.
The AI doesn't seem to have logic to stop moving when within the radius of a FRA. I can sort of see what they're doing, though.. It's like when playing a shooter or something - you just don't stop moving otherwise you're a sitting duck. That's what the vehicles seem to be doing but within the radius of a repair station. However, the FRA does not have the ability to repair vehicles that are moving.
I'll need to try the U.S. with their version of a FRA on territory points to see if that works. If not, I'll try their Mechanized upgrade to make it an aura.
Finally I sent a friend request as to not spam the comments. :P I could also, instead, make a thread.
Playing another large map and the AI is competently repairing their vehicles. I think it may have been the map I was playing. It was a modded map and the AI vehicles would sometimes get stuck in weird places and just move around. I was going to post yesterday but wanted to test more.
The match I was just playing was also a modded map but behaved fine. About three hours in length and no hiccups.
However, I would like to point out another issue I noticed. Twice so far; first on an official map and second on a modded map. When an HQ building is destroyed, the AI won't repair it. On the official map we got one of the AI bases and they never wound up repairing it. Second was during this current match where they got my ally's HQ (just the HQ) and didn't repair it. I had to.
Still having fun with this mod. :D
This match was about an hour and a half and there were still lots of vehicles on both teams. It was a tug of war until my AI didn't have any combat-ready vehicles left and the enemy began winning because they had freshly built tanks. Once I began repairing all my allied tanks we began pushing back lost ground.
Currently, I didn't notice the AI actually stopping in the repair zones. They'd go to them and keep moving around, making it impossible for my FRSs to repair them, since they require the vehicles to be stationary.
The U.S. Mechanized upgrade to turn theirs into auras may work that way but not the British Heavy Armour.
I suppose I could try to make it more smart about it too, make it actually consider how often vehicles are in need of repairs, not just the amount of armor overall on the field.
I think in my testing I just never reach games that are that long or with that many vehicles.
It's not easy to make it go to repair stations, currently it just stops near them if it starts getting repaired by them.
The amount of repair units it buys is supposed to scale with amount of vehicles it has (if custom economy is enabled of course), and as far as I see in testing it really gets a lot of engineers towards the later stages.
I'm guessing the real issue here is that at some point vehicles also stop accomplishing much and just end up driving into a wall of AT over and over, so they basically need a repair crew on them non-stop...
In my match last night my three allies had clustered all their damaged vehicles/tanks in one location and I was forced to use five Royal Engineer sections to repair their vehicles to get back into the action. Yes, I saw the AI repair their own vehicles but not fast enough to account for the amount of damaged ones. Also, I kept having to chase the vehicles to repair them but idk if that's something that can be altered.
Is it possible to alter the repair script? Have vehicles actively seek out Forward Repair Stations, Repair Bunkers, and that U.S. Repair Zone? One of the areas the AI grouped their damaged tanks in is where I built a FRS but, because the AI kept moving their vehicles they wouldn't get repaired.
Thank you, glad you are enjoying it!
@Gen. Eisenhower
It means there was a scar error during loading. It's possible that your mod isn't updated, try going in-game and deleting it, then resubscribing. If that doesn't help, please send me your warnings.log after an issue occurs. It can be found in C:\Users\_\Documents\My Games\Company of Heroes 3
After I start the game and technically it is loaded, it will not go into the game. It just stays in loading screen. Last time I played this mod few months ago and this problem was appearing only when i set up AI personality. When I stopped doing that everything was fine. I came back lately to this mod, made set up that worked and this time it will not get me into the game. Someone know how to fix this?