Crusader Kings III

Crusader Kings III

Gambo's Most Excellent Super Compatch
Viser 451-460 af 624 forekomster
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Opdatering: 7. mar. 2024 kl. 15:37

Updates:

-Fully Integrate Pedagogy Enhanced by Alex
-https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3124546293
-UnIntegrate Name My Horse
-UnIntegrate Snowball Visual Effect by TerraPass

JSON Changes
-Remove Unique Trait Decisions
-Remove Pets Expanded
-Added Snowball Visual Effect by TerraPass (Deactivate Until Updated)
-De-activated Unofficial Patch Until Updated
-Random Date Black Death Removed (DLC makes this defunct for now)

ToDo
-Take a look at updating loading screens and music setup and some GUI updates

Opdatering: 19. feb. 2024 kl. 12:52

Required updates due to LMF mod changes
Integrate Name Your Horse by Mekbots

Opdatering: 14. feb. 2024 kl. 14:10

Minorities, Cultures, Religions, Localization and Graphical Fixes

Opdatering: 12. feb. 2024 kl. 14:55

Upcoming:
Compatching and inclusion of "Hometowns" by Mekbots in playsets
Fixes to Court Window
Implementing of Cultural and RelgiousMinorities without MB+

Opdatering: 11. feb. 2024 kl. 22:23

LMF Mod Updates

Opdatering: 10. feb. 2024 kl. 15:27

Fixed some integration from "Prowess Matters" so iconing and sorting works better

Opdatering: 10. feb. 2024 kl. 13:23

Fixed Some Holy Stuff Triggers that were missing

Opdatering: 10. feb. 2024 kl. 10:13

Fixed Artifact Cooldown for Unique Artifacts+
Patched issue with characters being created at game start with culture as none
Patched issue with characters being created at game start with sexuality as none
(If these are still occuring during gameplay please let me know)

Beta Testing a small system where Fertility will have an effect on pregnancy in character interactions. In Vanilla, if there is chance of pregnancy it's locked to the value of the interaction, whether it the standard 30% chance (slightly higher for seduction), regardless of the characters fertility. Fertility is only used for random pregnancies for spouses etc each month. With this system the characters fertility will adjust this percentage.

For example, instead of the 25% standard (modded down from 30% in this compatch), two characters with 25% fertility will become a 12.5% chance, two characters with a 75% chance will become 37.5%. It's a simple formula.

This will have a game rule to turn it on or off.

Integrate Ducal Special Successions inspired by "Ducal Cultural Succession" by Relytor and compatched with Succession Expanded
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3155453020
Add Active Courtiers by Pharaox to Playset

Opdatering: 29. jan. 2024 kl. 9:27

Fixed integration Renaissance Era mod. (Made no difference unless you were playing Non-MB+)
Minor tweaks and adjustments.

Opdatering: 26. jan. 2024 kl. 22:00

Added "Organize Levies in Wartime" by  Kaepora Gaebora to playsets
Added "Imporant Reminders" by jim281062 to playsets

Added "Communion & Denominations" by Pundz to Non-MB+ playset
Added "Tenets to Doctrines" by fhqwhgads to Non-MB+ playset
*Non-MB playset should now contain most of MB+ features without extended map.

Removal of "Governments +" and "G+ MB+" compatch from playsets
Removal of some Africa+ features

Integrated "DiploRange: A Diplomatic Range Mod" by ACE
Improved integration of "AI Culture Conversion"
Improved integration of "More Courtier Marriages"
Improved and tweaked integration of "Unlanded Character Gold" by Kaarstag

Character Template Fixes
Updated Farewell Chaplain to reflect it not being travel event in original. A local representative of head of faith and not HOF themself.

AI Miliary Balances
Integrate "Levy Rebalance" by IcaroAugusto
Adjust the AI balance for stationing MAAs focusing more on Damage and Toughness

Compatibility/Functionality fixes to Houses Tradtiions, ChatGPT(Lite), Holy Stuff Redux, Upgrade Artifacts,
...a large amount of error and bug fixes.

FYI
Implemented Gold to Silver for (Historical Accuracy) into Tales of Ragnar - I originally was going to do this in the Super Compatch but decided to use the other mod due to it's locale focus.

Error Issues I'm Still Trying to figure out:
Some Knight/Warrior/Commander triggers
Something keeps firing something that keeps making the game search within the court_chaplain pool

There will be a lot of errors if you run in observer mod. That is not due to this mod but because some mods scripted GUIs do not play well if there is no active character such as Medieval Arts