Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
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Update: 6 Aug, 2024 @ 3:55am

Coatl no longer have helmets (the Spirit of Tepok and Coatl Protectors retain theirs).

Death Magic for Adepts Dilemma's "Use the magic" choice now grants +5% Weapon strength (factionwide) and -3 Wind of Magic power reserve per turn (factionwide).

Sacrifice to Caxuatn renamed to Sacrifice of Tzcatli.

Sacrifice to Xapati now grants +4 Order factionwide.

Sacrifice to Xholanka no longer grants +4 Order factionwide.

Saurus Oldblood textures have been edited to remove their pink tinge.

Zlatlan's starting Mage-Priest has been renamed to Lord Xuaxamul, the reigning Mage-Priest as stated in the 5th edition army book, and given a new trait to match. Not going to make him into a full character though.

Update: 17 Jul, 2024 @ 4:47am

Fix some testing data I changed and forgot to remove that made Geomantic Reservoir confederations free.

Update: 16 Jul, 2024 @ 12:09pm

Altar Braves' base Armour is now 45 (down from 50), Charge bonus is now 15 (down from 21), Melee defence is now 28 (down from 30) and Leadership is now 70 (down from 72), Upkeep is now 200 (up from 185) and Recruitment cost is now 800 (up from 745).

Bridge of Stars Landmark now grants -60% attrition when under siege (up from -30%).

Red Host of Tehenhauin no longer grants increased Melee defence per rank for Skink units.

The Undergrowth, Light, Dense and Impenetrable Jungle Defence buildings have had their Enemy army movement reduction increased to -10, -18, -24 and -30 respectively (up from -8, -10, -12 and -15).

Fixed an issue causing conflict with other LL adding mods.

Update: 14 Jul, 2024 @ 9:31am

Chakax the Eternity Warden now has a new item set; the "Sentinel's Safeguards", granting him -30% Cooldown to "The Star-stone Mace" ability.

Chameleon Skink Prowlers now hold shields, have +35% Missile block chance, 44 Melee defence (up from 39) and 36 Melee attack (down from 37).

Chameleon Skink Prowler (horned variant) has undergone surgery to enable him to close his jaw again, though he's had to remove some piercings in the process.

Charging In Dilemma's "Let them charge headlong!" option now additionally grants Saurus units +12 Melee attack and all units +20% Charge bonus.

Coatl Protector's "Child of Tepok" skill no longer grants +5% Spell resistance (Hero's army), but now additionally grants the "Dampened" Contact effect.

Cohort of Huatl (Sacred Kroxigors) no longer use the base unit's LODs for their accessories after LOD 0.

Kroq-Gar has affixed the skull of a slain Wargor onto Grymloq's saddle trophy rack.

Kroq-Gar had 65 Melee attack (up from 57) and 50 Melee defence (up from 44) while on foot.

Living Bastions' textures have been improved.

Lord Kroak now has a new item set; the "Relics of the First Child", granting him +10% Physical Resistance.

Lord Kroak's "Ceremonial Mace of Malachite" weapon ancillary now grants him the "Dampened" Contact effect.

Nakai the Wanderer's "Ogham Shard" talisman ancillary no longer grants +8% Ward Save to his army when fighing Chaos enemies, but instead now grants him +1000 Barrier hitpoints and his army the "Frenzy" Passive ability when fighing Chaos enemies.

Oxyotl now actually has Stalk stance, for real this time.

Sacrifices to the Old Ones no longer show their effects twice.

Skink Chief campaign animation errors have hopefully now been fixed.

Skink Chief "Jungle Toxins" skill has been removed from their yellow tree replaced with the "Evasion" skill. "Jungle Toxins" can now be accessed in the unique skill tree.

Skink Chief Ripperdactyl mount is now unlocked at level 12 (up from 10).

Skink Chief sword variants have been visually improved slightly.

Spirit of Tepok (Coatl) now has the "Dampened" Contact effect.

Ripperdactyl Riders (all variants) now have 14 models (up from 10).

Updated various rigid_models to use their new wsmodels.

Update: 26 Jun, 2024 @ 5:16am

Bastiladons (all kinds) have had their health increased by 1,000.

Gecko Skinks have been reworked due to their animations being broken, again. They now are purely melee units, but are faster, have a 2-use AOE speed and defence debuff and Devastating Flanker. They're also a bit cheaper to recruit and maintain. Preliminary idea is to use them as flanking infantry to debuff enemy units - let me know if this doesn't really work.

Update: 25 Jun, 2024 @ 4:49am

Cataclysm spells unlocked through the Geomantic Reservoir have had their costs changed to 200 Geomantic Energy (up from 100).

Dread Saurians (all kinds) have had their Melee Defence and Armour changed to be in line with the new patch.

Kroxigor (all kinds) have had their turning speed changed to 100 (up from 80).

Modded Hordes are no longer forced into claiming settlements, now only affects the Spirits of the Jungle.

"Pooling Together" Event is no longer erroneously available to every faction.

Young Coatl have had their base weapon damage changed to 100 (up from 90) and their armour-piercing weapon damage changed to 240 (up from 220).

Update: 1 May, 2024 @ 12:22am

Cohort of Sotek (Red Crested Skinks)'s "Refuse to Die" Ability is now a Passive ability that deactivates when the unit reaches below 50% Health, and has been renamed to "Serpentine Fervor".

Feral Troglodon Unit Card icon is now white.

Feral and mounted Troglodons (excluding the Pale Death) textures have been further improved.

Fogwreathed Elementals now have custom VFX, courtesy of Driblex, and now have Unit Card icons.

Ghosts of Pahaux and Tlaxtlan have new loading screens.

Gor-Rok's head has been tweaked and his mace and shield recoloured to better fit his miniature and artwork.

Kroq-Gar now sports an Orc Warboss and a Skaven Warlord's skulls amongst his trophy rack.

Lord Adohi-Tehga's "Stop Mooning About" Defeat trait is once again granted upon defeating him in combat and additionally now grants the "Immune to Psychology" Attribute, but only grants +5% Hero success chance (local region) (down from 10%).

Lord Kroak, Lord Mazdamundi and Slann Mage-Priests' multiplayer-focused health nerfs have been reverted.

Nakai the Wanderer can now recruit Kroxigors from the Restored Ziggurat of Caxuatn building, but their Recruitment cost is increased by +35% until the Reactivated Ziggurat of Caxuatn building is built.

Nakai the Wanderer now captures settlements for the Spirits of the Jungle and the Defenders of the Great Plan have been removed. Settlements are capped at Tier 3. Due to other circumstances I didn't have as much time to extensively playtest this as I had intended, so there may be unforeseen issues. It will be subject to change and improvements in the future.

Nakai the Wanderer's unique skills "Cold-Blooded Reflexes" and "Legendary Warrior" have had their icons adjusted to more accurately reflect the granted effects.

Oxyotl no longer has "access" to Stalk attacks, since it doesn't actually work because of the frankly convoluted way CA sets that up. Hopefully I might be able to actually get it working at some point in the future.

Skink Chiefs, Oracles and Priests now have the "Cold-Blooded" Ability again. 4.2 undocumented changes strikes again.

Skink Oracles now have access to the "Tactician" innate Trait.

Spawn Leaders now have new textures.

Temple Guard (excluding the Blessed Temple Guard and Star Chamber Guardians) now have new textures to help differentiate them from regular Saurus Warriors and Cavalry.

Various icons and similar visual bits have been slightly improved.

Update: 19 Mar, 2024 @ 4:16am

Coatl Protectors now use Assault Units instead of Assault Unit.

Update: 17 Mar, 2024 @ 6:07am

Bastiladons (all variants)' base Speed has been increased to 32 (up from 30).

Blessed Saurus Warriors' increased Armour piercing damage is now reduced to +5 (down from +12).

Chakax the Eternity Warden's unique Passive ability "The Helm of the Prime Guardian" no longer grants him +20% Physical resistance and +2000% Forest spotting, but now grants all enemies the "Revealed" Attribute permanently instead.

Chakax the Eternity Warden's unique Armour "The Helm of the Prime Guardian" now additionally grants him +20% Physical resistance.

Ghosts of Pahaux, Hexoatl, Itza, Last Defenders of Xhotl, Lunamancers of Tlaxtlan, Red Host of Tehenhauin, Spirits of the Jungle, Tlaxtlan, Xlanhuapec and Zlatlan now all have access to the first iteration of the Geomantic Reservoir mechanic, where a new resource, "Geomantic Energy", can be spent to Confederate certain factions and utilise Cataclysm spells.

Fixed various replacement events not granting any effects or having any images.

Lord Adohi-Tehga now starts with a point in the "Wind Blast" Spell.

Lord Huinitenuchli's "Pann's Impenetrable Pelt" Spell has been replaced with the "Fog of the Damned" Spell.

Lord Huinitenuchli's "Soul Quench" Spell has been replaced with the "Cloak of Jet" Spell.

Lord Huinitenuchli's "The Curse of Anraheir" Spell has been replaced with the "Okkam's Mindrazor" Spell.

Lord Huinitenuchli's "Wildheart" Passive ability has been replaced with the "Fate of Interlopers" Passive ability.

Lord Huinitenuchli no longer starts with a point in the "Apotheosis" Spell.

Lord Huinitenuchli now has access to a unique Weapon "The Mace of Vapours" which can be obtained from completing a mission unlocked at Rank 15.

Lord Huinitenuchli's unique skill "Hallucinogenic Haze" has been replaced with "Fog of War", and no longer grants the "Hallucinogenic Haze" Contact effect, but now grants the "Fogwreathed Elementals" Ability instead.

Lord Mazdamundi's "Banishment" Bound spell has been replaced with the "Flame Storm" Bound spell.

Saurus Oldblood's "Deadly Onslaught" Skill is now back at the end of their yellow tree.

Spirits of the Jungle Lords can now build the "Hallowed Monument" Horde building to increase recruitment capacity for Coatl Protectors.

The "Dreadful Hunger" Passive ability for Dread Saurians now only comes into effect when the unit is 200m from an enemy unit.

The "Geomantic Pylon", "Geomantic Spire" and "Geomantic Locus" Buildings no longer grant any Diplomacy with Lizardmen, but instead now grant +3, +4 and +5 Geomantic Energy per turn respectively.

The "Reserves of Eldritch Energy" Skill now additionally grants +3 Geomantic Energy per turn.

The "Death Magic for Adepts" Dilemma no longer grants +10% Weapon strength & -5 Winds of Magic power reserve (factionwide) but instead now grants Magical attacks to Saurus and Spawn Champions units (factionwide) but additionally now costs -10 Geomantic Energy.

The "Blood Sacrifice" Dilemma now additionally grants +6 Geomantic Energy for performing the sacrifice, but additionally now reduces Diplomacy further.

Tlaxtlan and Xlanhuapec now have increased faction potential, which should boost their survivability as AI.

Variant Selector mod is now supported, courtesy of Valas.

Update: 3 Mar, 2024 @ 12:41am

Blessed Carnosaurs, Colossadon Hunters (Ripperdactyl Riders), Feral Carnosaurs, Geltblöm's Terror (Feral Carnosaur), Red Crested Skink Apostle (Ripperdactyl Mount), Ripperdactyl Riders and Tehenhauin (Ripperdactyl Mount) now have the "Primal Instincts" Passive ability.

Colossadon Hunters (Ripperdactyl Riders), Red Crested Skink Apostle (Horned One Mount), Red Crested Skink Apostle (Ripperdactyl Mount), Ripperdactyl Riders, Tehenhauin (Horned One Mount) and Tehenhauin (Ripperdactyl Mount) now have the "Predatory Fighters" Passive ability.

Chameleon Skink Sentinels' unique skill "Eye of Conalxa" now correctly grants the "Eye of Conalxa" Passive ability to Chameleon Skink units, but now also grants it to the Sentinel as well.

Gor-Rok no longer has access to the "Indomitable" skill in his yellow skill tree, which has been replaced by the "Scarred Veteran" instead, and his original "Scarred Veteran" skill has been replaced by the "Reptilian Instincts" skill.

Feral Dread Saurians and Dread Saurians no longer have the "Rampage" Attribute innately, but now have the "Dreadful Hunger" Passive ability that grants the "Rampage" Attribute after 30 seconds.

Kroxigor Elders' unique skills "Primeval Hunger" and "Stalwart Sentinel" no longer locks the other out when choosing one.

Kroxigor Elders' unique skill "Stalwart Sentinel" no longer grants the unique "Stalwart Sentinel" Passive ability but instead now grants the "Guardian" Passive ability.

Sacrifices to the Old Ones now all have their correct effect descriptions.

Saurus Scar-Veterans' unique skill "Into the Fray" now reduces the cooldown to the new "Colossal Strike" Ability they were given in 4.2 instead of the "Deadly Onslaught" Ability they previously had but has been reduced to -33% (down from -50%).

Skink Chiefs now have access to a Ripperdactyl mount unlocked at Rank 10.

The "Blazing Configuration of Chotec" upgrade for Dread Saurians now additionally grants +20 Charge bonus.

The "Golden Shroud of Tlazcotl" Passive ability no longer deals damage over time but now grants -10 Melee attack instead.

The "Golden Shroud of Tlazcotl" upgrade for Dread Saurians no longer grants +15 Melee defence but now grants +10% Ward save instead.

The "Great Culchan Corral-Arena" Landmark building now additionally enables recruitment of Skink Culchan Riders (local province).

The "Sacrificial Snake Pit of Sotek" Landmark building now additionally grants a unit of Altar Braves to the settlement's garrison.

The "Shadow Rebus of Huanchi" upgrade for Dread Saurians now additionally grants the "Vanguard Deployment" Attribute.

The "Spawn Pools of the Labourer", "Temple Guard Barracks", "Temple of the Old Ones" and "Ziggurat of the Old Ones" now grants their Recruit rank bonuses when recruiting through replacing an existing Lord.

The "Star Chamber" and "Eternity Chamber" buildings no longer erroneously grant extra Recruitment Rank for all Lords when replacing recruiting through replacing an existing Lord, they now only grant the effect to Slann Mage-Priests.

The "Quetzl's Flawless Heartstone" upgrade for Dread Saurians now grants +80 Armour (up from +60) and -20% Speed (up from -25%).

Various effects now apply to some dinosaur units that previously did not but should have.