Sid Meier's Civilization VI

Sid Meier's Civilization VI

Late Game AI
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更新:2023年10月17日 @ 4時06分

Renamed option "No starting settlers" to "No starting units" and removed bonus starting scouts from it.
Added "Logical Religion Frequency" option which makes it so only AI with bonuses for religion or AI aiming for a culture/religious victory will build holy sites (enabled by default, works only when also using Real Strategy).

The AI now gets some important military technologies for free when it is two eras ahead of the technology (meant primarily as a buff for culture civs who often just get overrun when attacked because they are missing key techs).
Disabled Antananarivo bonus for AI (too strong for AI).

Fixed compatibility issues with BBG when missing some DLC.

更新:2023年8月21日 @ 1時23分

Reduced loyalty penalty for grievances on occupied cities (several people complained about occupied cities being too hard to keep with my mod).

Real Strategy: Civs with unique districs build them earlier and more often.

更新:2023年7月24日 @ 1時39分

Adjusted AI tourism modifiers for BBG 5.4 when using BBG.

更新:2023年7月20日 @ 1時41分

更新:2023年7月20日 @ 1時01分

Flat production per difficulty moved down one difficulty. (Now starts at King instead of Prince)
Attempt at fixing a bug preventing loading of old saves.

更新:2023年7月20日 @ 0時11分

更新:2023年7月18日 @ 23時42分

Rework of production modifiers to improve the production in weaker citites of the AI without buffing the production of its big cities:
Removed percentage production bonus per civic and difficulty for ancient era civics only.
Added 1 flat production to all cities per era after ancient era and per second difficulty.

Insane only:
Increased the production and food bonus from ancient and classcial era by 1.

更新:2023年7月10日 @ 10時56分

Increased AI tourism bonus on Deity and above.
Increased AI project production penalty on faster game speeds (to account for the bug that causes all overflow production to dodge production penalties).

更新:2023年7月7日 @ 12時10分

Fixed bug from last patch that caused tourism being too low on the higher difficulties.

更新:2023年7月6日 @ 13時27分