Sid Meier's Civilization VI

Sid Meier's Civilization VI

Late Game AI
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Opdatering: 17. okt. 2023 kl. 4:06

Renamed option "No starting settlers" to "No starting units" and removed bonus starting scouts from it.
Added "Logical Religion Frequency" option which makes it so only AI with bonuses for religion or AI aiming for a culture/religious victory will build holy sites (enabled by default, works only when also using Real Strategy).

The AI now gets some important military technologies for free when it is two eras ahead of the technology (meant primarily as a buff for culture civs who often just get overrun when attacked because they are missing key techs).
Disabled Antananarivo bonus for AI (too strong for AI).

Fixed compatibility issues with BBG when missing some DLC.

Opdatering: 21. aug. 2023 kl. 1:23

Reduced loyalty penalty for grievances on occupied cities (several people complained about occupied cities being too hard to keep with my mod).

Real Strategy: Civs with unique districs build them earlier and more often.

Opdatering: 24. juli 2023 kl. 1:39

Adjusted AI tourism modifiers for BBG 5.4 when using BBG.

Opdatering: 20. juli 2023 kl. 1:41

Opdatering: 20. juli 2023 kl. 1:01

Flat production per difficulty moved down one difficulty. (Now starts at King instead of Prince)
Attempt at fixing a bug preventing loading of old saves.

Opdatering: 20. juli 2023 kl. 0:11

Opdatering: 18. juli 2023 kl. 23:42

Rework of production modifiers to improve the production in weaker citites of the AI without buffing the production of its big cities:
Removed percentage production bonus per civic and difficulty for ancient era civics only.
Added 1 flat production to all cities per era after ancient era and per second difficulty.

Insane only:
Increased the production and food bonus from ancient and classcial era by 1.

Opdatering: 10. juli 2023 kl. 10:56

Increased AI tourism bonus on Deity and above.
Increased AI project production penalty on faster game speeds (to account for the bug that causes all overflow production to dodge production penalties).

Opdatering: 7. juli 2023 kl. 12:10

Fixed bug from last patch that caused tourism being too low on the higher difficulties.

Opdatering: 6. juli 2023 kl. 13:27