Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
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Update: 15 Sep, 2024 @ 1:37am

As part f plans to finalise as many units as possible,

CATAPHRACTS:

Project 666 Cataphracts will be reabsorbed into this mod but with several exceptions:

- Asian Cataphract: bog standard cataphract trained from Mansions that sits between Knights and Hospitallers. Only trainable from a Senate. Details still very much unknown at this point.
- Dajin Iron Tower Cavalry: Best cavalry unit, but also very expensive and difficult to train. Has a counter-armour attack.
- Chinese Silent Fortress Guard: available only from the Senate like European knights. Cost structure expected to be similar to that of Votchina. Attack bonus versus light cavalry.
- Sparrowhawk Squadron - shared between Qara Khitai, Minyak. Trained from Senate, and can be recruited only if Warrior Halls are made available (eg you research expansionism). Can charge.


MINYAK units:

Tibetan Midak graphics absorbed, but issues still remain:
- Armed civilians not properly distributed.
- Startup crashes still affect this mod: see reports on which factions cause crashes.
- Slaves not done either. Expect to fix this problem over the next coming weeks.

Update: 12 Sep, 2024 @ 6:35pm

Finalised building sets!

- Central Europe now has citadels and bastions.
- Bohemia seems the likeliest recipient.

Update: 12 Sep, 2024 @ 7:03am

Out of boredom we gave north European factions a citadel. No decision on who gets it - but Bohemia is the likeliest recipient.

Update: 11 Sep, 2024 @ 4:49pm

OUTPOST:

Cumans:
Caucasus Mountain Men [T2] (Cumans only, shared with Russia, Bulgaria and Byzantines and Selcuk)
Kipchak Nomads [T1] (Cumans, Russians only)
Slavic Raiders [T1] (Cumans - and some Europeans - only)

Mercenary Swords? [T3] (Cumans only)
Merchant Cavalry? [T2]


Brigand [T1]
Camel Archer? [T2]


Mongols?


Brigand [T1]
Merchant Cavalry? [T2]
Camel Archer? [T2]


CITY: Angry Mob, Slaves?


HOVELS:

Mongols - NA
Cumans - Peasant Levy, Skirmisher Levy (req Level 2 Military)


BARRACKS:

Steppe Warband, Spearmen, Archers?


ARMOURY:
- Steppe Lancer, Bek Cavalry => Darqan
- Steppe Nomad? Javelin Cavalry


PROVING GROUNDS:
Cumans: Only Siege Tower, Siege Ram
Mongols get all siege weapons except Springald.


NOBLES'COURT:

Hindustan: Cataphract Elephant (shared with Rajput, Hoysala, Annam?)
Egypt, Hindustan: Mamluks
Turks, Persians: Transoxanian lancers available

Cumans: Druzhina??? (shared with Russia and Bulgaria)



SENATE/PALACE:

Cumans:
Kipchak elite infantry
Kipchak nobles => ?

Mongols: Noyan?


WARRIOR HALL:

Tatar [T3] (shared with Qara Khitai, Mongols, Hindustan?)
Mongols: Keshik?



Other factions w/ Warrior Hall?


Khmers, Hindustan, Khitan, Jurchens, Minyak

What can we expect of these buildings?


- Powerful low-tier infantry and cavalry.


KHMERS: Khmer


What can we expect from them?

OUTPOST: Brigands, Chinese spear levy.
TEMPLE: Tribal units?
W. HALL:
- Khmer Scorpion Elephant - essentially an elephant with a scorpion, so no unpacking required.
- Khmer Maiden Guard Pikemen?
- Khmer Heavy Archers?

HOVEL: Phkek levy, in addition to Peasant Levy and Skirmisher Levy.
BARRACKS: Suicide Soldiers, Spearmnen, Crossbow Infantry

Champa units are recruited as mercs for both Annam and Khmer [T3]

How about Hindustan, Khitan, Jurchens, Minyak?

W. HALL
Turkish units are available: Turkish Archers, Turkish Cavalry (no Tatars since those are used by Polovtsty, Mongols)
For Xixia: Tibetans: Mud'ng, Du-Jong, and Qiang. Also includes Midak but nothing else. Can upgrade some of these units into Mountaineer Macemen.

Update: 11 Sep, 2024 @ 2:40am

Syrian cities added to Ayyubid city roster.

Update: 11 Sep, 2024 @ 1:44am

Bastion for Rajputs finally installed.

Only thing left is Chinese Noble Court, meant for use by Khitan and Goryeo.

Update: 10 Sep, 2024 @ 9:19pm

[24.11/9]
- New castle, citadel for Muslim factions. Asian Muslims get a new Fort design.

Update: 9 Sep, 2024 @ 10:55pm

So we are trying to redo things in this mod, particularly the build order. What happens now?

Offensive Doctrine - now required for Warrior Hall, in addition to unlocking slaves.

Factions affected:

Mongols, Polovtsy, Khmers, Hindustan, Khitan, Jurchens, Minyak

Note that Hindustan and Polovtshy get both NC AND Warrior Hall.

Units that come out of the Warrior Hall need to be very, very good. This probably means some cheap but powerful units, most notably the Keshik and possibly Qorchhin????

With Polovtsy, it is different.

Transoxanian cavalry most likely trains from these buildings, since NCs and Mansions are interlinked.

Update: 9 Sep, 2024 @ 4:47pm

Update: 9 Sep, 2024 @ 9:20am

- Finally installed Meeting House - Indian Meeting House has a skin
- Fixed bad coding that stopped High Asian Meeting House from appearing.
- Chinese observatory has been added., along with new icon, SFX.
- [BDZG] Royal Observatory is now a thing.

BUT?

- Persian fort, Egyptian fort, and Islamic Citadel outstanding.
- This latter building is WIP but ETA unknown.