Barotrauma
More Beacons for Europa
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Aggiornamento: 30 set, 17:48

Fixed the Mystic Man and his beer bottle bug.

Aggiornamento: 19 set, 17:37

Added new 5 NPCs

NPC spawns have been rearranged so that the most difficult ones start appearing mid-game.

Aggiornamento: 3 apr, 16:18

Investigation Station now have Bandits

Added Military Beacon Station #2

Aggiornamento: 4 feb, 17:18

All the spawn points of the beacons were adapted in the same way as it is done in Vanilla. (In fact, I don't know when the code was changed in that way, but now no one was spawning just because that change hadn't been made)

Aggiornamento: 12 gen, 16:51

Reworked :

Fuel Station #1
Mining Station #1
Store Beacon Station #1

Added:

Fuel Station #2
Mining Station #2
Store Beacon Station #2 Nest Version
Store Beacon Station #2 Bandit Version

Aggiornamento: 11 gen, 18:37

Reworked:
Observatory Mongolian #1
Observatory Mongolian #2
Military Station Beacon #1

Fixxed:
Mechanic Station #2 (Sonar Problem founded) Sorry for the wait friends

Added:
Observatory Mongolian #3 Nest Version
Observatory Mongolian #3 Bandit Version
Military Beacon Station #1 Nest Version
Military Beacon Station #1 Bandit Version

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My plan is rework all the old beacons.

Aggiornamento: 29 dic 2024, 11:35

Added :
*Mongolian Hospital #1
*Mongolian Hospital #2
*Mongolian Hospital #3

Aggiornamento: 5 dic 2024, 22:00

Removed Beacon Defense Robots , for some reason , its appear inside the submarine y no en el beacon station.

Aggiornamento: 13 ago 2024, 11:35

Review at Mechanic Beacon Station 2. Everything works normal.

Aggiornamento: 13 giu 2024, 20:24

Adjustments to NPC afflictions that appear in random encounters.

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Ajustes en las aflicciones de los npc que aparecen en los encuentros aleatorios.