RimWorld
Giddy-Up 2
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Update: 20 feb 2023 om 4:34

v2.0.57
- In build 55, the feature "Biases pawns to use their waiting mount when deciding which animal to automount" has been rolled back. This feature was suspect of causing some mount-dismount loops being reported on. Back to the drawing board with that one.

Update: 19 feb 2023 om 15:06

v2.0.56
- Fixes edge case NRE in the saving of mod options.
- Fixes NRE related to special modded pawns that don't have skills trying to mount.

Update: 18 feb 2023 om 17:49

v2.0.55
- Added new mod option: automount disabled by default, for newly acquired animals.
- Fixes non-colonists (like refugees) taking your animals in the event they leave the map mid-mount.
- Fixes dropdown menu UI bug in the form caravan screen.
- Biases pawns to use their waiting mount when deciding which animal to automount.
- Chinese language keys updated.

Update: 16 feb 2023 om 14:31

v2.0.54
- NRE fix (though specifically that likely wouldn't happen in normal gameplay. Battle royal autotest).

Update: 16 feb 2023 om 13:01

v2.0.53
- Fixes the handling of a pawn's behavior if they go to park their mount but get interrupted just before dismounting.

Update: 16 feb 2023 om 11:42

v2.0.52
- For other modders: changed the CustomMounts mod extension so that the possibleMounts field is optional, in the event you only want to change the mountChance odds.
- Fix: animals will stop waiting for their rider if they notice the would-be rider changed to a different mount before arriving.

Update: 16 feb 2023 om 6:12

To see the change notes from the beta testing phase, go here.