RimWorld
Giddy-Up 2
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Update: 28 apr 2023 om 13:32

v2.0.86
- Slight adjustment to the "reverse lookup" failsafe that may have had it throwing warnings out for no good reason.

Update: 25 apr 2023 om 13:43

v2.0.85
- Support for Rimworld of Magic casting while mounted.
- NRE fix.
- Language keys updated.

Update: 23 apr 2023 om 17:20

v2.0.84
- Fixes error that could occur when saving the mod options.
- Hardens the code against malformed defs from other mods during the mod setup phase when the game starts.
- Changes the default filter when you look at the mod options to include smaller animals. No more lost chocobo comments for the likes of me!

Update: 23 apr 2023 om 10:13

v2.0.83
- Animals fleeing in panic (as caused by their rider popping) now only apply to non-colonists animals. Before, this would only apply to if the rider was a non-colonist, however, complications could arise if there was a betrayer event, or anything involving a faction flip.
- New mod option: you can specify how long animals will wait for their rider in the Ride and Roll tab.

Update: 22 apr 2023 om 1:51

v2.0.82
- Fixes skill aptitudes not being factored for riding skill (Biotech DLC genes).

Update: 6 apr 2023 om 8:58

v2.0.81
- Improved logic related to jobs that can be done while mounted. If only half the job can be done mounted, they'll act accordingly and remain mounted for that part. Specifically, this applies to the "DoBill" job.

Update: 4 apr 2023 om 4:33

Small patch update to support Yayo Combat 3 reloading while mounted.

Update: 1 apr 2023 om 8:59

v2.0.80
- A fix for a fix: the previous update had some undesirable side effects with colonist animals leaving the map, which should be fixed now.

Update: 31 mrt 2023 om 0:00

v2.0.79
- Patches/fixes some behavior related to mounted raiders attempting to kidnap.

Update: 29 mrt 2023 om 3:11

v2.0.78
- Just a small update to make the checkboxes in the mod-options drag-selectable (been going through all my mods applying this).