Arma 3
ZEUS WARGAME [RTS mod]
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Update: 21 Feb, 2024 @ 4:24am

-new Occupy building teleport Addon option, when this option is enabled units will instantly teleport to the target building when the 'Occupy Building' function is used.
-added 2 submenu options to the 'occupy building' tactical menu option to determine if units will seek out positions at the top or bottom of the target building.

Update: 19 Feb, 2024 @ 12:59am

-improvements to the AI enhanced spotting to be more reliable
*prone soldiers won't be spotted as easily

Update: 16 Feb, 2024 @ 12:27am

-fix for an issue with vehicles not moving
-some tweaks to the path planning and suppression functions

Update: 13 Feb, 2024 @ 2:31pm

-fix for an issue with the take cover action in MP sessions

Update: 11 Feb, 2024 @ 4:44pm

-added a new Addon option "Infinite Ammo for vehicles and artillery" to give infinite ammo for vehicles during suppression and for artillery when using Fire Support, disabled by default
-infantry suppression action tweaks to improve reliability
-made the Fire Support action slightly easier to use

-added "Disable Forward Observer AI for zeus units" addon option, when enabled only units that aren't under any zeus control will automatically call for fire support from nearby artillert units (this function is more meant to be used by enemies in single player scenarios), it's enabled by default
-removed the old "Enable the Forward Observer AI"

-increased compatibility with servers using HC clients (still working on this, feedback appreciated)
-added "Enable target knowledge sharing" addon option, when enabled allow groups to share knowledge about targets with friendly groups within radio range
*target knowledge sharing is disabled by default now, some AI mods like LAMBS already have a similar system and I felt that the target sharing may be affecting AI behaviour in unwanted ways, but if you would like to have it, just enable this option.

-general bug fixes

Update: 7 Feb, 2024 @ 2:43pm

-tweaked the convoy function to prevent collisions

Update: 28 Jan, 2024 @ 10:03pm

-general bug fixes and performance improvements

Update: 28 Jan, 2024 @ 2:41pm

-small bug fix and path planning performance improvement

Update: 25 Jan, 2024 @ 5:33pm

-fixed path planning movement for a few more custom creatures; deathclaws and robots
-refined the take direct control, 'CTRL+B', function to allow taking control of the unit currently directly under the mouse
-increased the AI enhanced spotting range for vehicles

Update: 20 Jan, 2024 @ 8:39am

//CONTEXT SENSITIVE COVER
-improved the cover finding functions, move the mouse pointer near the cover position to change the spacing between cover positions
-added the ability to set the base spacing between each cover position by pressing the ALT key
-new addon option to set the max number of cover positions the system will look for