Arma 3
ZEUS WARGAME [RTS mod]
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Actualizare: 30 aug. 2024 @ 19:28

-fixed, entering 'Zeus anywhere' mode would remove units from the player group
-fixed an issue with direct control and some RHS units

Actualizare: 29 aug. 2024 @ 10:26

-fixed an error that prevented players from controlling UAVs with the UAV terminal

Actualizare: 28 aug. 2024 @ 2:52

-fixed, units were able to capture objective areas during the preparation phase before the start of the combat phase

Actualizare: 27 aug. 2024 @ 5:24

-context sensitive menus will stay open even if their parent object/vehicle moves

-the "OUT OF AMMO" message will now show when a TARGET order is selected in the enemy group target icon menu and the unit doesn't have any ammo

-fixed invisible target vehicles created on suppression by vehicles wouldn't get deleted if units disembarked without cancelling the suppression

Actualizare: 25 aug. 2024 @ 9:19

Fixed:
-some players not getting the objective objects added to his zeus list
-joining game in progress wont get the proper unit cost list
-indirect fire not working properly sometimes

Actualizare: 23 aug. 2024 @ 1:44

-new planning mode feature, stacking
*if multiple units are selected by the Zeus while in Planning Mode, dragging a path arrow will synchronize those units paths with the arrow being dragged, when the planned path is executed the units will move together in file

+a few small fixes

Actualizare: 19 aug. 2024 @ 4:10

//hotfix
Fixes for a few issues with the new editor modules:

-cost module was only working when the init PVP module and the deployment area were placed
-deployment area module was only working when the init PVP module was placed

-zeus interface opens automatically even with forced interface option unchecked
-added a new option to zeus init module, show Add Objects, uncheck this option to prevent the player from using the ability to recruit friendly units and empty vehicles with the 'Add objects' tactical menu option

Actualizare: 19 aug. 2024 @ 4:09

Actualizare: 19 aug. 2024 @ 3:56

Actualizare: 18 aug. 2024 @ 5:38

-Added Fog Of War system
*When the Fog of War system is active, units will use a custom line of sight algorithm to determine if they can spot enemy units.

*During an online multiplayer session or when connected to a local LAN server - simply run the game again with the SERVER parameter activated in the launcher then connect to it in the multiplayer servers LAN list - all enemy units will be invisible to the player unless they have been spotted by a friendly unit, which opens up a new gameplay dimension to the Wargame mod.

*Video about how to set up fog of war for single player, sorry about the extra work required, but I can't seem to find a better way at the moment.

https://youtu.be/u1vGNfAjLaw

*for PVP matches you don't need to set up anything special, just start a multiplayer server and have people connect to it normally.

*Video about the new Editor modules, these can be used to create PVP scenarios and well as other wargame missions.

https://youtu.be/idyaujO_nYg

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3311585053 (this is an sample PVP scenario)


-Added 'AI options' to the tactical menu; with submenu options to turn on/off flashlight, open inventory, change equipped weapon, change AI movement mode (hold position - move at will), take direct control over AI units and add nearby friendly units to the Zeus control.

*AI movement mode; a new system added to allow Zeus players to choose if they want AI units to act independently in combat or hold their position, by choosing between the 'hold position' and 'move at will' options.

-Changed 'formation' menu; now allows the player to choose fromm more formation types.

-Added Wargame MODULES to the Eden Editor
*Wargame Zeus Init- turns the player character into Zeus and adds synched units to its control, can also set camera area parameters.
*Unit Creation Cost- Synch this module to the units or vehicles that you want to set the creation cost in the zeus interface, this module is not compatible with Zeus Enhanced.

*PVP mode Init- Initiates and sets the parameters for the Zeus wargame PVP mode such as preparation time, game time, victory points to win.
*Respawn Base/Objective point- set objective areas for the Zeus wargame PVP match or other scenarios; can set parameters like time to capture and victory points or zeus creation points rewards.

*Deployment Area- area where player can freely set up his controlled units during the preparation phase for a Zeus wargame PVP mode or other scenarios.
*Group Trait Init modules- multiple modules used to add and edit wargame related traits such as Recon, HQ, Combat Engineer, demo specialist and Radio communication range.


-Path Planning mode overhaul- Greatly improved optimization, improved compatibility in multiplayer scenarios, added the ability to delete parts of a path instead of just the entire path at once.

-fixed a glitch caused by multiple zeus using path planning on the same units in multiplayer.
-if a soldier's legs are injured or when it's going up a hill it will be forced to slow movement when using path planning mode.

-added the shortcut key combination SHIFT + H to Toggle Minimalist Interface, changing if the right hand side Create menu and other HUD elements will appear on the screen.

-removed the old AI target knowledge sharing system and the addon option "Enable target knowledge sharing", replaced by FoW's new system, radio comms range is still used to determine the distance target information is shared, units will enhance the spotting ability of other nearby units.

-added the ability to set diving depth for soldies and submarines in the same way the player can set flying height for aircraft.
-fixed parseSimpleArray error message in WPfunctions.

-some other small things I forgot about.