Arma 3
ZEUS WARGAME [RTS mod]
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Pembaruan: 7 Sep @ 2:37pm

-when placing explosives the engineer will automatically resupply from nearby supply vehicles owned by the player

-increased the max possible spotting range
-vehicles with an active radar will have their vision range doubled when trying to spot flying targets
-aircraft with a passive radar will hve their vision range doubled when trying to spot targets that have an active radar, in order to simulate radar warning receivers
-display a radar icon on the vehicle information sidebar, it can be clicked to toggle the vehicle RADAR ON/OFF

-new addon option; 'Require SHIFT key for FORWARD move'; If checked, will require the SHIFT key to use the FORWARD move vehicle command, right click in front of the selected vehicle to force it to move forward towards the mouse position.
-new addon option; 'Require SHIFT key for REVERSE move'; If checked, will require the SHIFT key to use tge REVERSE move vehicle command, right click behind the selected vehicle to force it to move in reverse towards the mouse position.

-fixed an issue with the suppression command where it would show an error when the T menu was clicked before it was closed while the suppression command was hovered by the mouse pointer (thanks to kgp227 for a detailed report on the issue)
-config tweak to prevent smoke grenades shot from grenade launchers from bouncing around after hitting the ground

Pembaruan: 31 Agu @ 11:12am

-Air path planning mode
*path planning mode adapted to flying rotary wing units
*hold ALT to move the path arrow handler vertically
*a vertical line with an aicraft symbol at the bottom shows the position on the screen to click and drag the flight path arrow handler

-Naval path planning mode
*path planning mode adapted to Naval units

-new planning mode shortcut key, hold CTRL while a path arrow is currently selected to freely edit the path

-Engineer fortification command; whenever an engineer unit is going to place a fortification, it will automatically draw supplies from nearby supply vehicles.

-fixed an issue with the disembark command where sometimes the crew would dismount together with passengers
-air support function; added some dispersion to the projectiles fired to slightly increase area of effect and realism
-fixed updating the kill scoreboard for friendly fire

Pembaruan: 10 Agu @ 10:44am

-new addon option "Show civilian friendly groups icons"; uncheck this to hide the friendly groups icons from civilian groups only
*jac_displayCivlianFriendlyGrpIcon

Pembaruan: 27 Jul @ 2:19pm

-new Journal entry that displays the custom unit list set with the Unit Cost module
-new Journal entry that displays the air support list set with the Air Support module

-killboard
*fixed issue with killfeed and killboard; now showing properly in MP games
*added menu scrolling for more than 10 players

-fixed an issue with Air Support module Paradrop where it would fly at higher altitude than expected

-optimization, 'jac_fnc_zeusAddMSG3D' remoteExec is now called only on 'jac_curatorsLocalList' instead of all localitiess

-changed line of sight function sensitivity to smoke to prevent units from being blinded by thin smoke/dust

Pembaruan: 20 Jul @ 7:51am

-added the killboard
*move the mouse towards the top of the screen to see the killboard showing the kills for each side, click on it to see a list detailing the kills for each player separatedly

-new Addon option to show or hide the killboard
*Show Killboard

-added the INTERFACE section to Addon Options and moved some options to it
*Activate context sensitive menus
*Require key to open context sensitive menus
*Show killfeed
*Show Quick Action Bar

-improved killfeed
*dont show message if there is no killer or if killer is the same unit as killed

-air support module
*added a parameter to determine the distance to the target at which the aircraft will be at when it releases its ordnance, set a value inbetween 1000 to 5000

Pembaruan: 13 Jul @ 9:56am

-artillery targeting overhaul
*the Forward Observer now can call fire support on positions outside his line of sight, but the accuracy will be reduced significantly
*the target position will be forced to snap to the map grid

-new addon option 'Enable Accurate Fire Support'
*Allow more accurate targeting with the Fire Support system by reducing the size of the artillery grid to 1 square meter

-fixed an issue where vehicles placed using the empty Zeus tab would not receive the Wargame AI tweaks properly, this would make the AI ignore player commands.

-known issue; units in 'hold position' mode will not shoot at enemies if the 'New Spotting Routine' option is turned off
*in order to prevent that if the 'New Spotting Routine' option is turned off, units will now always start in 'move at will' mode

Pembaruan: 6 Jul @ 8:45am

-Artillery Radar System
*The Artillery Radar System will draw a circular area marker on the map indicating the approximate position of any enemy artillery or mortar unit that have fired recently.
*The marker also shows the time the artillery or mortar unit was detected within that area, the marker is updated every time a new shot is fired, it will be deleted automatically after a few minutes have passed.
*This system will be activated only when the mission maker uses the 'Artillery Radar' Editor module or if the player has the 'Activate Artillery Radar' Addon option checked.
*The editor module can be optionally synced to a trigger and it will only be activated when the trigger is activated.

-new addon option, 'Activate Artillery Radar', to activate the artillery radar system for all players

Pembaruan: 22 Jun @ 12:16pm

-units paradropped with the new paradrop option will have their custom loadout set in the Editor.

-new addon option; Show Quick Action Bar
*Uncheck to hide the Quick Action Bar that appears at the bottom right corner of the screen when a unit is selected.

Pembaruan: 14 Jun @ 1:56pm

-added new options to the Unit Cost Module to allow further customization of the Zeus Create Menu
*Faction Name; changes the name of the faction the unit belongs too; i.e. NATO
*Category Name; changes the name of the category the unit belongs too; i.e. Tanks

-added a new option to the Air Support Module, Paradrop
*sync infantry group or vehicle to the Air Support Module together with a plane and check the Paradrop option
*when the paradrop option is used during the game, the plane will fly over the target position and then release the units with parachutes

Pembaruan: 8 Jun @ 11:57am

-added new options to the 'Unit Cost Module'
*name; Unit name that will be displayed in the unit creation menu, leave blank to use the default unit display name
*availability; How many units of this type can be placed by the player during the match, can be used to make certain units more limited, leave at -1 to disable this system

-added new editor moduel Unit Change Availability value
*when triggered changes the availability of the synchronized unit type by the given value for the synchronized zeus modules

-fixed an error in the engineer repair WP