Arma 3

Arma 3

ZEUS WARGAME [RTS mod]
Zobrazuje se 11–20 z 176 položek
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Aktualizace: 30. kvě. v 23.29

-Fog of war function improvements and optimization
*now will take smoke into consideration

-the quick AT shot system will use the prone aninmation if the 'prone launcher' mod is loaded

-added the CHEATS section to the Addon options and moved all the cheat options to this section.

-removed enemy target information sharing between groups due to optimization issues (to be reworked later)

Aktualizace: 24. kvě. v 10.20

-added the vehicle quick move
*with a vehicle selected left clicking within a short distance in front of it will force it to move forward directly like in reverse move

-changed the position of the zeus interface elements to increase visible screen space

-fixed an issue with the convoy system when there were many units in a convoy and the units would follow an increasingly erratic path

-fixed player groups present at the start of mission not being updated properly for the enemy server locality

-fog of war optimization tweaks

-dig in wp now uses the wp position instead of the unit position

-path planning mode fix to prevent path positions from being too far spaced out when the mouse is being moved too fast

Aktualizace: 19. kvě. v 0.38

-added the 'single shot' option to the fire support menu
*for limited ammo such as laser guided shells

-added killfeed
*shows information about which units are killing which units.
*it shows the name of the zeus player that has the unit in its control list or "AI".
*new addon option to enable/disable the killfeed (jac_showKillfeed)

-improved dig in engineer waypoint interface
*displays the terrain grid
*dig in waypoints are automatically added at the nearest terrain intersection

-fog of war code optimization

Aktualizace: 6. kvě. v 21.56

-improved quick garrison system
*show building garrison positions near the mouse corresponding to the units currently selected
*visualize positions as 3D markers
*hold SHIFT or CTRL to not issue a garrison command even when clicking near a building

-using the cancel command will stop engineer actions such as repairing and digging fortifications

-the current amount of zeus points will be shown on the zeus points bar in PVP mode, a full bar represents 1000

-reduced speed of gravity bombs launched by aicraft using the air support module

Aktualizace: 2. kvě. v 16.30

-added the Air Support Module
*synchronize to the player character and to the aircraft
*set number of uses, cost in zeus points and cooldown
*set a condition that must return true for the synced aircraft to be available
*guided munitions will be launched from longer distance and can lock to laser targets from laser designators
*ATGMs will look for known enemy vehicle targets to lock onto near the target position

-new engineer fortification option
*ammo cache, a small box of supplies, it holds 100 supply points and can be resupplied by Supply Vehicles.

-fixed issue with the add crew command making the crew gain the HQ trait for no reason
-fixed issue with turrets not getting the trait properly sometimes

Aktualizace: 21. dub. v 11.31

-fix, hiding the Air control panel module that was added accidentally

Aktualizace: 20. dub. v 13.06

-new addon option "Activate Quick Garrison"
*Uncheck this option to disable the quick garrison command and its interface elements.

-zeus player can now open the enemy group target menu on groups in their control list by hovering the group icon and pressing 'B'
*this function was added to assist in zeus curated operations

-improved the "Exec when objective is taken" option from the objective area module
*added the parameter _logic
*access parameters with:
*params ['_centerPosition','_currentSideOwner', '_lastSideOwner', '_unitsInsideArea', '_zeusList', '_logic'];

-tweaked the cancel command and vehicle behaviour

Aktualizace: 13. dub. v 6.45

-UAV kamikaze attack
*new enemy target icon option 'kamikaze attack'
*click on this option with a UAV unit selected and it will fly towards the target position and strike it

-new addon option "Kamikaze attack for all aircraft"
*Enable this option to allow all aircraft units to be able to use the kamikaze strike option instead of only UAVs.

-highlight player target
*draw a target marker indicating the currently selected unit''s target set by the player


-improved the "Exec when objective is taken" option from the objective area module
*added more parameters
*access parameters in the custom code exec with:
*params ['_centerPosition','_currentSideOwner', '_lastSideOwner', '_unitsInsideArea', '_zeusList'];
or
*(_this # 0) == point position in format ASL; (_this # 1) == the side that just captured it; (_this # 2) == the side that previously owned it; (_this # 3) list of units inside the area; (_this # 4) list of Zeus (curator logic) that have controllable units inside the area.


-AT quick shot system rebalance
*reduce distance to 300
*will only shoot air targets if they are flying very slowly or stationary

Aktualizace: 7. dub. v 3.02

-unit cost module
*new option 'synced wargame Zeus modules'
*the units synced to this module will only appear in the creation list of the Zeus players synced to 'Wargame Zeus Init' modules that are also synced to this module instead of being added to the whole faction.

-grenade throwing
*select a grenade type and enter grenade waypoint placement mode, use left click to place a throw grenade waypoint

-place laser designator target mode
*select the laser designator option to enter laser designator waypoint placement mode, use left click to place a laser designator on the target

-optimization
-AI tweaks
*fix for tank rotation issue

Aktualizace: 30. bře. v 7.28

-locality sorting
*headless clients will use the same side configuration as server
*fixed an issue with group locality sorting causing low FPS

-optimized mine spotting system function

-sometimes enemy group info card stays stuck on the screen when INFO option is used in the enemy target icon menu
*when T menu is activated, automatically close other menus (should fix any menu stuck issues)