Rain World

Rain World

Rotund World
Showing 51-60 of 118 entries
< 1 ... 4  5  6  7  8 ... 12 >
Update: 21 Jul, 2023 @ 8:51pm

v1.8.0
----New Features----
Popcorn plants can now be grabbed and ripped off their stems for transportation
--While carrying an opened popcorn plant, you can eat from it by holding grab
--Hibernating with a popcorn plant will advance it to the next stage, so they will shrivel up overnight unless it was un-opened.

The Saint + Gourmand wrecking ball combo is now a thing. Damage scales with weight
--If Slug-slams is enabled, other slugcats besides gourmand can count as a wrecking ball, if heavy enough
--A heavy Saint can also count as a wrecking ball without carrying a slugcat, but will deal much less damage

Added a new tab in the remix menu to select which creatures can be rotund, including specific players.

----Misc Changes----
-Increased the range of selectable values for the "Starting Threshold" slider
-Slowed the rate of eating meat when past full
-Lizards gain extra food from eating fat slugcats
-Added an audio queue for when slugcats are heavy enough to deal body-slam damage (Hud-Hints and Slug-Slams are enabled)
-The "Hibernate with X bonus pips" expedition challenge isn't valid if you hibernate with a popcorn plant.
-Full compatibility with the "Individual Food Bars" mod, and tweaked the hud to better suit it

----Bug Fixes----
-Fixed a crash caused by putting food on your back after being revived (by removing the ability to store back food after dying)
-Removed the old tile clipping safety check that sucked players back into shortcuts because it was mostly just triggered accidentally

Update: 9 Jul, 2023 @ 9:05pm

v1.7.8 - Bug fix update
-Quarter food pips are tracked more consistently past full (should fix some weirdness with food costs for mods like The Outsider)
-Fixed fatness being tracked incorrectly during Hunter's negative cycles (hopefully)
-Fixed a crash that could occur after reviving a dead slugcat via revivify or debug tools
-Fixed player collision size not being increased when eating from sources other than popcorn plants
-Fixed a bug that would cause player terrain collision to glitch out after spending food pips via crafting/regurgitation after eating from a popcorn plant wile past full as gourmand or artificer
-Fixed a compatibility issue with the Parasitic Slugcat mod that prevented The Parasite from entering a creature if they were full
-Fixed The Guide's (mod) in-game ID to match the updated one

Update: 21 Jun, 2023 @ 7:33pm

v1.7.7
-Integrated the expedition features with the Expedition Enhanced mod, if it's enabled
-Capped the player count difficulty modifier so it doesn't count more than 4 players
-Made vulture size scaling a little less crazy

Update: 14 Jun, 2023 @ 8:28pm

v1.7.6
-Fixed not being able to stow partners on back if they died in a pipe
-Fixed gourmand (and custom slugcat) size modifiers not applying correctly in co-op
-Fixed non-gourmand co-op players getting gourmand's size modifiers in gourmand world states
-Slugcat body mass no longer gets reverted to survivor's in co-op games (why does vanilla do this)

Update: 13 Jun, 2023 @ 8:57pm

v1.7.5
-Fixed slugcat sprites getting squishing when being pushed even when not stuck
-Increased the point requirements for the glutton passage

Update: 9 Jun, 2023 @ 7:36pm

v1.7.4
-Added a heavier landing sound effect for heavier slugs
-Slightly reduced the insane stun resistance (max is now 50%)
-Fixed pole jumping leniency not applying when jumping from pole tips
-Fixed tail thickness not updating on a new cycle

Update: 24 May, 2023 @ 8:31pm

v1.7.3 (why is this update so big??)

===Features===
-Fire Eggs now will be swallowed instead of eaten as long as there is no object stored in your belly (same as neurons now. For the gourmands out there)
-Smearable fruit/items no longer smear on the first try. (This should fix smearable objects sometimes being used as they are grabbed)
-Tweaked the code so that modded jumping abilities won't be triggered when using the jump button to struggle
-Added even more leniency to jumping from poles and beams (maximum penalty is less harsh but drains more stamina)

== More Custom Slugcat Interactions! (thanks to everyone who collabed!)==
---Noircat---

  • Noircat meows change in pitch depending on your size
  • Claw attacks have increased damage based on your size
  • Added frustrated meows while struggling with gaps
---The Guide---
  • Submerging in water grants a much longer duration of the slickness effect due to their slippery aquatic nature
  • Tail thickness scales up at a higher rate
---The Similar---
  • Photosynthesis is still active when full
  • (and fixed a bug with food pip display when using the karma reinforcement)

===Bug Fixes===
-Fixed bonus pips and food arrows sometimes appearing on screen when the rest of the food meter isn't
-Fixed phantom bonus pips sometimes sticking around after subtracting large amounts all at once (for real this time)
-Fixed some of Spearmaster's iterator interactions getting interrupted by certain events
-Fixed a bug where reaching the sea in the depths past a certain weight would cause your slugcat to explode and stretch into another dimension
-Remembered to update the in-game thumbnail this time

Update: 14 May, 2023 @ 8:53pm

v1.7.2
(random bug fixes)
-Fixed very large slugcats sometimes being jostled up and down when trying to squeeze into pipes
-Fixed weirdness with trying to crawl over a ledge with a pipe entrance underneath it

Update: 13 May, 2023 @ 9:37pm

v1.7.1.02
-Another hotfix for dropbug exceptions

Update: 13 May, 2023 @ 6:19pm

v1.7.1 (Early beta!)
--Added rotund Vultures, Miros birds, Dropwigs, and Leviathans!
-Tweaked lantern mice sprites to look more chumby
-Slugcats visibly squish more when pushed
-Various tweaks to difficulty formulas
-Meat values scale better for modded lizards
-Added future compatibility for a secret side project I've been working on...

--Hopefully fixed some issues with offscreen dropwig behavior causing lag and exceptions
--Fixed fat dropwig sprites glitching all over the place in ceiling mode