Rain World

Rain World

Rotund World
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Update: 1 Mar, 2023 @ 6:21pm

1.3.1
Fixed a co-op bug where leaving and re-entering a room with a stuck player would cause the squeeze sfx to cut out

Update: 28 Feb, 2023 @ 8:31pm

Version 1.3!
(after a long period of workshop issues, I was finally able to post an update!)

NEW FEATURES:
--Added an option to enable gourmand's body slam ability for all slugcats, once they reach 1 bonus food pip (by default) (Downpour DLC Required)
--New custom art for the Glutton passage screen, courtesy of W.James!
--Glutton passage progress should now be visible at any progress level (above 0)
--Pushing stuck lizards through gaps will slightly increase your reputation with them
--Added the ability to strain with the jump button while pulling yourself up onto horizontal bars
--Added lots of new era-specific iterator dialogue (spearmaster / articifer)

BALANCE CHANGES
--Increased the squeeze progress rate and reduced tightness scale for non-player creatures to be more in line with the player version
--Reduced the struggle stamina cost for non player creatures as well. (Overall, should reduce creatures being stuck for unreasonable amounts of time)
--Reduced the weight penalty for jumping while climbing poles
--Toned down the player count difficulty modifier
--Increased the effectiveness of ramming
--Removed Spearmaster's chance to negate food gain past full belly (just use normal spears!)
--Pulling yourself up with Saint's tongue now costs stamina if exceeding a certain fatness
--The weight of piggybacked players are now taken into account for Saint's tongue strength, and for pulling yourself up onto beams
--The jump button won't retract Saint's tongue while pushing or pulling other creatures

MISC CHANGES
--Greatly increased the odds for the fruit smearing hud hint to appear when picking up fruit
--Physics collision boosts now give a more noticeable audio boost
--Brought back the old JollyCoopFixes feature where jumping will release you from a player's grasp (why is this not in the base game)
--Slickened status is no longer reduced when popping through a gap
--Gave strawberry lizards a negative chub modifier because they are itty bitty
--Pushing the crouch button while struggling with a pullup will cancel the pullup (because it doesn't already do that for some reason)

BUG FIXES
--Fixed a black screen error when re-entering FP's chamber after being kicked out
--Fixed Karma Flower and Slime Mold stems staying permanently attached to terrain when stored on your back
--The swallowing sound effect for gaining bonus food pips is skipped for spearmaster
--Fixed slugcats being unable to perch up on beam tips when exceptionally fat
--Fixed a bug where landing a body slam on a batfly would cause you to suddenly accelerate into the ground and die
--Updated lizardGraphics to take bodyLengthFactor into account for better compatibility with custom lizards (like Lizard Customizer)
--Fixed the script changes for slugpups that have apparently been disabled this entire time
// --They should now properly assist with pushing or pulling when a friend needs it
// --No longer ignores food gifted to them by other players
--Fixed jumping weight penalty actually being reduced by the "easily winded" setting instead of increased
--Fixed some weirdness with pushing slugcats wedged in long sections of pipe when facing the wrong direction.
--Fixed the weight penalty being ignored for specific type of pullup animation
--(maybe) Fixed the squeeze sfx pitch sometimes going above the range of human hearing
--(hopefully) fixed the custom slugdens arena map having visible left side borders at certain resolutions

Update: 15 Feb, 2023 @ 4:03pm

v1.2.1
-Fixed lantern mice not struggling unless they were scared.
--And also doubled the rate at which they struggle when scared
-Fixed creatures getting wedged against those weird little single tile gaps beneath the citadel spheres
-Reinstated the player-count dynamic difficulty modifiers
-Removed the lizard weight cap. have fun

Update: 14 Feb, 2023 @ 8:13pm

v1.2.0
New Passage achievement: The Glutton
-Earn passage progress based on number of food points past your maximum when hibernating
New feature: "Fat Armor" Slightly increased chance to survive lizard bites based on how fat you are.
Greatly decreased the stamina cost of straining, pushing and pulling.
New WIP Arena map! Slugdens
More difficulty tweaking. (still looking for feedback on this!)
Fixed hud elements not working correctly with Split Screen mod
Hopefully fixed all the issues related to bonus food pip count when hibernating.

Update: 12 Feb, 2023 @ 6:25pm

v1.5.1
--Hopefully fixed all the issues related to bonus pips displaying and saving the wrong amount of pips at the end of a cycle
--Tweaked spearmaster's weight resistance calculation to use their personal food count instead of the shared co-op food meter
--Tweaked some iterator dialogue changes to hopefully fix an issue where FP did not give as much karma as he should
--Added some random new arena map called "Slugdens" with a popcorn plant in it because why not.
--Gourmand exhaustion leniency for his struggling is now applied to his pushing and pulling as well
--Greatly decreased the stamina cost of straining, pushing and pulling. (from 30 to 20)
--Weight no longer affects the distance of charged crouch jumps

Update: 11 Feb, 2023 @ 1:33pm

-Fixed the difficulty slider affecting run speed inversely and way stronger than it should
-Slight tweaks to the mod config layout

Update: 10 Feb, 2023 @ 6:40pm

Fixed compatibility for mods that alter tail size and length

Update: 9 Feb, 2023 @ 10:27pm

-Fixed the labels on the starting threshold slider being reversed

Update: 9 Feb, 2023 @ 10:08pm

-Added even more iterator dialogue (and fixed some issues with specific interactions)
-Added the "Starting threshold" slider in the mod config menu to set what point you start getting fat at.
---This default setting was changed to 2 so you now only start getting noticeably chunky after your max belly value. (change it to 0 if you preferred how it was before the update!)
-Gap difficulty settings now applies to the randomized gap modifier and not just the player's fatness (making it have a bigger impact overall)
-Very slightly lowered the weight scaling and increased the rate that visual chub builds
-Fixed an issue where gourmand would not get tired when exhaustion fx were enabled
-Added some safegaurds to hopefully prevent bonus food pips from saving incorrectly at the end of a cycle
-Added a warning message that pops up on screen if my graphics module updates are being skipped due to some other incompatible mod rudely overwriting my hook method

Update: 7 Feb, 2023 @ 9:54pm

Added a safegaurd to hopefully keep the game from crashing during special cut-scenes and events with transitions in them.