Garry's Mod
RUIN [Un-supported]
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Actualización: 28 JUL 2023 a las 5:14 a. m.

- Adjusted audio on "The Hunt" to not be so quiet

Actualización: 22 JUN 2023 a las 8:07 p. m.

- Added custom scorch decals
- Added custom blood decals

Actualización: 6 JUN 2023 a las 12:49 p. m.

- Last push didn't work??

Actualización: 6 JUN 2023 a las 12:40 p. m.

- Added dynamic lights to abilities (Changed setting in options from "Disable Muzzle Flash" to "Disable Dynamic Lights")

Actualización: 1 JUN 2023 a las 1:56 a. m.

- Attempt to fix fonts not loading when put into gamemode content folder

Actualización: 17 MAY 2023 a las 6:44 p. m.

- Added custom enemy models.
- Made edits to rn_harvester:
- Added an animation to the big fan in the skybox.
- Added more moving objects in the skybox on the other monorails.
- Fixed a texture alignment oversight near the server.
- Disabled decals on automatic gate since the engine doesn't draw them well on prop_dynamics.
- Fixed console error: SOLID_VPHYSICS static prop with no vphysics model! (models/ruin/harvester/pipe_large_01_shadow.mdl)
- Fixed console error: SOLID_VPHYSICS static prop with no vphysics model! (models/ruin/high_tech/terminal_01_nobump.mdl)
- Removed default enemy sounds. (Combine voice and overwatch voice)
- Added threat highlighter toggle option in RUIN settings.
- Replaced dissolver effect with simple fade for when corpses are cleaned up in Arena mode.
- Fixed a PVS related render bug where weapons would get detached from enemies in maps with active PVS culling.
- Changed menu button sounds.

Actualización: 5 MAY 2023 a las 1:50 p. m.

-Added another song by RaiiZer

Actualización: 4 MAY 2023 a las 6:08 p. m.

-Added completely new soundtrack courtesy of RaiiZeR, a very talented artist. (All songs merged into main pack so no extra addon needed anymore)
-Increased the timescale of death so music isn't as distorted.

Actualización: 11 ABR 2023 a las 10:03 p. m.

-Weapon HUD should be fixed (Sometimes would not display weapon in backup)

Actualización: 11 ABR 2023 a las 6:22 p. m.

-Fixed audio when dead so sounds are filtered properly