Fraymakers

Fraymakers

Fraymakers Hustle
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Update: 31 Jul, 2024 @ 9:22am

1.1.0
Cowboy is no longer evil.

Update: 27 Jun, 2023 @ 9:38am

1.0.0
Rebranded + added The Dojo

Update: 14 May, 2023 @ 1:15pm

0.9.10

Update: 14 May, 2023 @ 6:28am

0.9.10

Update: 14 May, 2023 @ 6:06am

0.9.10

Update: 11 May, 2023 @ 5:18pm

0.9.10

Update: 11 May, 2023 @ 3:14pm

Made cowboy bigger

Update: 27 Mar, 2023 @ 5:10pm

0.9.9

Update: 20 Mar, 2023 @ 9:59am

0.9.8

> New move: Foresight (Side Special)
- Requires 1 bar of super to use
- Summons a fake clone of Cowboy that detonates when touched.

> New mechanic/move: Burst (Down Special)
- Burst has finally been added to Cowboy! The bar slowly goes up on its own and depletes when Burst is used.
- During hitstun, press whatever key Special is bound to in order to launch the opponent away from you.
- You can use Burst raw with Down Special.

- - Animation Changes - -

- Updated Back Throw’s animations
- Updated every ledge animation
- Updated every shield animation besides spot dodge

Not too much to talk about this update, but atleast Cowboy is close to being finished. Once version 1.0.0 releases, I’m planning on making the YOMI dojo as a stage (and possibly working on another YOMI character? 👀)

That’s all for now, happy hustling!!!

Update: 3 Mar, 2023 @ 6:20pm

0.9.1

> New super system

- Build up meter in order to fill Cowboy's super! The bar slowly drains if you are not attacking.

- - > > New mechanic: Instant Cancel (Requires 1 super bar)
- Press the shield button after landing an attack to cancel it prematurely. Works with (almost) every move.

> New mechanic: Hit Cancel
- Some moves can now be canceled after landing a hit without needing to use meter.
- - Attacks include: Dash attack, Up tilt, Up Air, Up Special (Second hit)

> New move: Quick Draw (Neutral Special)
- Cowboy shoots a fast, small projectile that does low damage but has some pretty neat hitstun. You can only
shoot six times per stock. You replenish all your ammo when you lose a stock.

> New mechanic: Teleport (Air Dash)
- Cowboy's primary movement option has finally been added! You can use teleport two times in the air.
- Teleport no longer sends you into free-fall (except if you air dash cancel)

- - Move Changes - -

Okay. There's been a LOT of move rebalancing since the last update. So much that I can't name all of it.

Only ones you really need to know are that:

1. Up air no longer has a load of endlag, but instead has a cooldown
2. Forward air now sends you in a different direction.
3. Pretty much all of Cowboy's moves have their damage changed.

P.S. For some reason Fraytools didnt save the work I've done for the grabs and ledge animations so they're not present this update. Probably adding them next update.

- - To-do list (FOR NEXT UPDATE!!!! im still gonna finish all of the missing moves in later updates!!!)

- Temporal Round
- Burst
- (Maybe) Foresight + Time Rift
- Balancing
- Adding ledge, shield, crash, and grab animations

Happy hustling!!