Project Zomboid

Project Zomboid

Wookiee Gamepad Support
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Mis à jour le : 29 aout à 2h38

Fixed rare bugs in both vanilla and this mod that could throw small, fairly unimportant errors in unique circumstances (especially during respawn or teleporting).

Added ability to exit Aquatsar boats on gamepad using the normal Exit Vehicle shortcut.

Don't get your hopes up; I'm still not playing B42 until it's cooked. <3

Mis à jour le : 15 juil. 2024 à 21h06

Added a tiny adjustment that ensures MODS screen enable button is the correct icon.

Mis à jour le : 15 juil. 2024 à 17h52

Fixed some translations, cleaned up some code, and added support for Steam Deck button icons.

Mis à jour le : 24 juin 2024 à 8h51

Removed a bandaid that is now more properly addressed by Pretty Option Tooltips. (So go grab that mod!)

Mis à jour le : 20 juin 2024 à 6h38

Added support for Braven's Camouflage!

Fixed a small and rare bug that may be inherent to Jump (but I am unsure). The bugfix and description are in the clientside Bandaids file.

Mis à jour le : 9 juin 2024 à 19h04

Fixed one vanilla bug triggered by button mashing at a specific and inopportune moment.

Fixed one bug that nobody ever reported where pressing Start to use an item via the individual elements of its stack would fire an error instead of just using that item.

Squish.

Mis à jour le : 19 mai 2024 à 19h07

Added quick reload using the rack button (only works when gun is empty; otherwise gun will be racked). Off by default; enabled via Mod Options.

Mis à jour le : 3 avr. 2024 à 16h26

Deleted deprecated sandbox option that would have confused people about how to set their options button alignment padding.

Mis à jour le : 31 mars 2024 à 19h29

Improved side button positions (DEBUG, LEGAL, RESET LUA) and also added gamepad functionality to the in-game Mods button of the Main Menu. Peruse that menu by holding L2 (and optionally R2 for acceleration) while moving up or down using the d-pad when it is open.

Mis à jour le : 29 mars 2024 à 5h01

Hotfix for the new rolling and dodging mechanics; under weird circumstances the inhibitors could become locked in the true state. That should (hopefully) no longer be possible. Didn't wanna hold this back because Dodge suddenly failing could be literally deadly, and I don't want my PZ amigos to literally die, now do I?