Project Zomboid

Project Zomboid

Wookiee Gamepad Support
1-10 van 32 items weergegeven
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Update: 29 aug om 2:38

Fixed rare bugs in both vanilla and this mod that could throw small, fairly unimportant errors in unique circumstances (especially during respawn or teleporting).

Added ability to exit Aquatsar boats on gamepad using the normal Exit Vehicle shortcut.

Don't get your hopes up; I'm still not playing B42 until it's cooked. <3

Update: 15 jul 2024 om 21:06

Added a tiny adjustment that ensures MODS screen enable button is the correct icon.

Update: 15 jul 2024 om 17:52

Fixed some translations, cleaned up some code, and added support for Steam Deck button icons.

Update: 24 jun 2024 om 8:51

Removed a bandaid that is now more properly addressed by Pretty Option Tooltips. (So go grab that mod!)

Update: 20 jun 2024 om 6:38

Added support for Braven's Camouflage!

Fixed a small and rare bug that may be inherent to Jump (but I am unsure). The bugfix and description are in the clientside Bandaids file.

Update: 9 jun 2024 om 19:04

Fixed one vanilla bug triggered by button mashing at a specific and inopportune moment.

Fixed one bug that nobody ever reported where pressing Start to use an item via the individual elements of its stack would fire an error instead of just using that item.

Squish.

Update: 19 mei 2024 om 19:07

Added quick reload using the rack button (only works when gun is empty; otherwise gun will be racked). Off by default; enabled via Mod Options.

Update: 3 apr 2024 om 16:26

Deleted deprecated sandbox option that would have confused people about how to set their options button alignment padding.

Update: 31 mrt 2024 om 19:29

Improved side button positions (DEBUG, LEGAL, RESET LUA) and also added gamepad functionality to the in-game Mods button of the Main Menu. Peruse that menu by holding L2 (and optionally R2 for acceleration) while moving up or down using the d-pad when it is open.

Update: 29 mrt 2024 om 5:01

Hotfix for the new rolling and dodging mechanics; under weird circumstances the inhibitors could become locked in the true state. That should (hopefully) no longer be possible. Didn't wanna hold this back because Dodge suddenly failing could be literally deadly, and I don't want my PZ amigos to literally die, now do I?