Horizon's Gate

Horizon's Gate

More Weather/Daily Skill interactions, by Mafe
Showing 1-10 of 11 entries
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Update: 24 Sep @ 2:53pm
by Mafe

- Disabled the mod weather events lethality on non-player actors
- Fixed the weather events spawning on boat zones outside Eral

Update: 14 Jul @ 12:07pm
by Mafe

- Combat start modifiers, be it boarding or on normal combat, are now 2 separatte options in the mod config

Update: 13 May @ 7:49pm
by Mafe

- Complete mod overhaul! Reworks old stuff, and adds tons of new options and mechanics to mess with.

Update: 9 May, 2024 @ 7:25am
by Mafe

- Update for all my mods with global mechanics. Now they are all disabled for the tutorial and enabled once you sail at least 1 step on Eral. This is done to prevent the tutorial from breaking. If you had the mod on an older save, just going outside and sail will be enough to re-enable them forever. Sorry for the inconveniences.

Update: 14 May, 2023 @ 5:50pm

- Reworked how the Seals activation works:
-- Now everything is handled by those being digged
-- The damaging effects only work inside combat, so you can search for the Dusts safely outside combat

Update: 25 Apr, 2023 @ 6:23pm

- Updated an old workarround inside the mod

Update: 4 Apr, 2023 @ 4:18pm

- Fixed a minor lag spike when the "weather charges" were too high

Update: 31 Mar, 2023 @ 4:32am

- Reduced the AoE for most seals activation
- Fire Seal activation now deals less damage
- Ice Seal activation has more chance to spread Ice
- All of the Dusts now give +2 to they respective elemental skill (was 1)
- The trees spawned by the Life Seal activation now live for a total of 40 time units
-- When the timer expires those become sapplings

Update: 12 Feb, 2023 @ 8:44am

- Removed "seals overload" mechanic, as it could cause massive lag

Update: 7 Feb, 2023 @ 11:36am

- Seals spawn chance increased to 5% (was 4%) per charge