tModLoader

tModLoader

Eternal
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Update: 26 Aug @ 7:38am

Eternal 1.4.3 - Minor Patch Update

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- Change Log -
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* The Cosmic Apparition can no longer telefrag the player
* Added the Capricious Note
* Added the Umbral Arcanis, a weapons dropped from the Glare
* The Rosary is no longer in the Glare's Treasure Bag pool
* Removed the Tarnished Goul
* Resprited the Tarnished Zombie
* The Carminite Greaves recipe has been fixed, now requiring Carminite instead of Iesnium Bars

If you have any questions regarding 1.4.3 or the mod in general, join the Jake's Lounge discord server here!
https://discord.gg/HUJ8KUSAjC

Update: 21 Jul @ 12:56pm

Eternal 1.4.2 - Minor Patch Update

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- Change Log -
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* Removed Sinstorm Mode
* Decreased the Trinity's base HP from 250k to 150k
* Boss stats in Hell Mode will now only be doubled
* Arcane Wisps now shoot a different projectile that no longer inflicts the Cursed debuff
* Lowered the spawn rates of Arcane Wisps, Heretic Casters and Lesser Arks

If you have any questions regarding 1.4.2 or the mod in general, join the Jake's Lounge discord server here!
https://discord.gg/HUJ8KUSAjC

Update: 27 Jun @ 6:21am

Eternal 1.4.1 - Minor Patch Update

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- Change Log -
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* Added a Recipe for the Primordial Relic
* Added some post-trinity weapons, more will be added in the future
* Added the Combat Gavel, dropped by Heretic Casters
* Added the Carminac Virus, dropped by Level 2 Carminite-Infested Eyes
* Resprited the Cometite Bricks
* Resprited the Black Lantern
* Resprited the Basalt Shells and Starbullets as well as their endless bundles
* Added the Holy Card? a Hell Mode Niades drop that does over 10k damage to enemies, except bosses
* Added Poutine, dropped by various enemies and the Emperor NPC
* The rarity of the Royal Galadian Bread has been changed from white to orange
* Removed the Malachite Shards and Dune Core from the Trinity's treasure bag
* Removed some unused songs from the mod's files

If you have any questions regarding 1.4.1 or the mod in general, join the Jake's Lounge discord server here!
https://discord.gg/HUJ8KUSAjC

Update: 26 May @ 4:45am

Eternal 1.4 - Advent of Epiphany

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- Change Log -
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* Added the Gehenna and Mausoleum structures
* Post-Incinerius Underworld enemies will now spawn exclusively in the Gehanna
* Royal Galadian Bread is now sold by the Emperor, after the Trinity is defeated
* Added the JakeTEMnomicon, sold by the Emperor exclusively on the "getfixedboi" seed
* Removed the Empowered Cosmic Swift Shot and Empowered Apparitional Disk
* Resprited the Cosmic Swift Shot, Starfall, Meganovae, Apparitional Stave and Total Starstorm
* Added some enemies to the Beneath
* The Phantom Construct is no longer listed as a boss in the bestiary
* Resprited the Cosmic Apparition and Cosmic Apex
* Revamped the Trinity boss fight
* All biomes added by Eternal now have a custom Map and Bestiary background
* The Knife Handle and Knife Blade now drop from the Eye of Cthulhu and Plantera respectively in difficulties lower than Expert mode
* Tweaked the scaling of boss stats for both Hell and Sinstorm modes
* Removed the Hell Mode Vanilla Bosses config as the stat changes will now apply directly to all bosses from the base game, including modded ones
* Tweaked the stats of most of the bosses added by Eternal to make Hell Mode and Sinstorm Mode scaling less absurd
* The Cosmic Apparition no longer inflicts the obstructed debuff in hell mode during phase 2 of the fight

If you have any questions regarding 1.4 or the mod in general, join the Jake's Lounge discord server here!
https://discord.gg/HUJ8KUSAjC

Update: 10 Jan @ 6:53am

Eternal 1.3.2 - Minor Update

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- Change Log -
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* Updated the Fallen Comet Enemies as well as added new ones with some variants
* Updated the join message to include a disclaimer that Eternal is a work in progress mod
* The Knife Handle and Blade are now dropped from both the Eye of Cthulhu and Plantera respectively in Hell Mode
* Updated the mod icon
* Resprited a good handful of content

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- Experimental Features -
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[1.4 Update Content]

* Adds the Dark Moon Event
* Adds some legendary weapons and reworks The Knife into one

If you have any questions regarding 1.3.2 or the mod in general, join the Jake's Lounge discord server here!
https://discord.gg/HUJ8KUSAjC

Update: 6 Dec, 2024 @ 6:33am

Eternal 1.3.1.1 - Minor Patch Update

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- Change Log -
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* Added a temporary fix item for the Fallen Comet, drops from the Moon Lord

If you have any questions regarding 1.3.1.1 or the mod in general, join the Jake's Lounge discord server here!
https://discord.gg/HUJ8KUSAjC

Update: 1 Dec, 2024 @ 6:41am

Eternal 1.3.1 - Ballad of the Ancients

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- Change Log -
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* Lowered the spawn rate of Carminite Infested Eyes from 50% down to 5%
* Some major resprites to materials, tools, weapons, etc.
* Renamed Raw Arkanium Debris, Arkanium Compound Sheets, Raw Arkrystal and Refined Arkrystal Sheets to Arkanium Scrap, Arkanium Alloy, Arkium Quartz Crystal Cluster and Arkium Quartz Plating respectively
* Replaced the unused Luminous Quartz with the Starquartz Crystal Cluster
* The Shrine now generates upon world creation, No Shrine structure was spawning since 1.0.9, the initial version where Eternal was first ported to tModLoader 1.4.3
* Replaced the Ancient Forge with the Ancient Foundry, all recipes that originally require the Ancient Forge, now will instead require the Ancient Foundry
* The Cosmic Apparition can now be summoned outside of the Fallen Comet
* Reworked the Arkspear's throwing projectile to leave an AoE attack upon collision with an enemy or tiles
* The Shrine now has some new music
* All MP3 files (mainly the music files) have been replaced with their OGG-converted music files
* Changed the Naquadah Armor recipes to no longer require both Starborn or Ultimus Armor
* Naquadah Armor no longer grants the Starborn and Arkanium Armor Effects
* Changed the Naquadah armor to spawn bomb projectiles when getting hit as a set bonus
* Added Music Boxes for the Eternal Mod's music, more will be added in later pre-releases as well as future versions, whenever new music gets added
* Added Music Boxes for the Fallen Comet, Rift and Phantom Construct
* Tweaked the Boon of the Arks to fire projectiles in a way similar to the Daedalus Stormbow
* A whole bunch of under-the-hood changes
* Removed the Cosmic Emperor from the Boss Checklist Integration
* Remove the unimplemented Limbolic Glyphs experimental feature

If you have any questions regarding 1.3.1 or the mod in general, join the Jake's Lounge discord server here!
https://discord.gg/HUJ8KUSAjC

Update: 13 Jul, 2024 @ 6:32am

Eternal 1.3 - Ballad of the Ancients

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- Change Log -
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* Renamed the blight crystals to shards
* Renamed the Frostblight Core to Frostblight Sapphire, the Infernoblight Core to Infernoblight Amber and the Thunderblight Core to Thunderblight Jade
* Added the Shiftblight Shard and Shiftblight Amethyst
* Renamed the Core of Eternal to Core of Exodus
* Scrapped the N30X Mechs, they won't be fully complete nor finished
* Scrapped the Armageddon Cohort bosses, they also won't be fully complete nor finished
* Added Carminite Armor
* The Eternal mod's extra boss bar features have now moved out of it's experimental phase and is now going to be part of the Eternal mod's boss bar style
* Added new Hit and Death sounds for the Carminite Amalgamation
* Renamed Grimstone to Gloomrock
* Resprited the Sol Scythe
* Added Ancient Arkanium Armor
* Added new Sounds for breaking Cometite Ore
* Resprited the Ancient Emblem as well as corrected the damage increase value by decreasing the damage from 105% to 5%
* Molten Bait is now crafted at a Hardmode Anvil
* Changed some stats for the Igneopede, AI will be reworked soon-ish
* Renamed Stargloom Cometite Bar to Awakened Cometite Bar
* Renamed Cometite Crystal to Starpower Crystal
* Added new boss music tracks for the Carminite Amalgamation and the Dune Golem
* Tweaked the Carminite Amalgamation's stats and moved it to pre-Skeletron
* Temporarily removed the Igneopede and Duneworm from the Boss Checklist Integration
* Resprited the Fierce Deity Emblem
* Molten Bait is now only crafted at a hardmode anvil
* Tweaked the stats for the Igneopede
* Temporarly removed the Duneworm and Igneopede as they need some rework
* The Comet Gauntlet now has a crafting recipe, this was ported from version 1.0.8
* Added the Rifted Hand Apparatus
* Added the Purified Beneath, a biome that is not yet implemented but can be enabled under experimental features in the configs
* Added the Nanite Bolter and new Ominite and Naquadah Nanites for ammo
* The Cosmic Starstryder and Royal Keepers' Treads now grant the player the ability to dash properly (The Cosmic Starstryder Treads did not have a functional dash ability since 1.0.9!)
* Tweaked the stats for both the Cosmic Starstryder and Royal Keepers' Treads
* The Apparitional Wither debuff now emits particles when a player is affected by it
* Tweaked the Exosiiva Gladius Blade projectiles by giving them a new dust type and made them emit light
* The Purified Beneath is now only enabled in the server-side config under Experimental Features

If you have any questions regarding 1.2 or the mod in general, join the Jake's Lounge discord server here!
https://discord.gg/HUJ8KUSAjC

Update: 5 Oct, 2023 @ 5:09pm

Eternal 1.2.2.1 - Minor Hotfix Update

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- Change Log -
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* Updated some code due to depreciation

If you have any questions regarding 1.2 or the mod in general, join the Jake's Lounge discord server here!
https://discord.gg/HUJ8KUSAjC

Update: 30 Sep, 2023 @ 3:04pm

Eternal 1.2.2 - Minor Patch Update

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- Change Log -
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* Fixed a typo in the Cosmic Emperor's Combat Tassel
* Added Large Raw Naquadah
* Added JakeTEM vanity set
* Decreased the Ark of Imperious' HP from 2.4M to 240k
* Decreased the Cosmic Emperor's HP from 4M to 400k
* Decreased most of the enemies in the Fallen Comet's HP from 22,000 to 2,000
* Decreased the amount of materials the Fallen Comet enemies drop and adjusted their drop rates from 100%/50% to 33.33%
* Adjusted the Fallen Comet enemies' weapon drop rate from 33.33% to 25%
* Resprited the Vexation
* Reworked the Cosmic Apparition as well as fixed a spamming issue from when the boss is not defeated in the world yet
* Updated Boss Checklist Integration (Phantom Construct miniboss has been added, more will be added in the future)
* Added two new music tracks for the Rift Underground and Rift Underworld

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- New Experimental Features -
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Boss Bar Extras
* Adds extra things to the vanilla boss bar such as the boss' name, based off of Starlight River's boss bar features.
* This feature can be toggled in the mod's configuration file, disabled by default.

If you have any questions regarding 1.2 or the mod in general, join the Jake's Lounge discord server here!
https://discord.gg/HUJ8KUSAjC