Crusader Kings III
Unbound: A Submod for Elder Kings 2
Показані результати 11–19 із 19
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Оновлено: 29 січ. 2023 о 14:25

Hotfix
- Fixed some event localization I accidentally broke during a refactor
- Cultures will now have culture-specific MaA at game start (in base EK2, the MaA innovations are assigned via an on-action which fires after rulers get their game start MaA)

Оновлено: 26 січ. 2023 о 19:15

Minor Update
- Abecean Adventures: adaptation of Varangian Adventures from vanilla to Tamriel
- Auxiliary MaA for Imperial Legacy tradition
- Many special buildings in western Tamriel
- Fix to conquest CB bug
- Assorted minor tweaks and fixes

Оновлено: 21 січ. 2023 о 14:56

Hotfix
- Disaster Event/Threat Event/Siege Event development progress loss script value had a typo in a unit conversion. Dev loss should be much lower now, and financial rewards from sacking much higher
- New load screens!

Оновлено: 21 січ. 2023 о 9:48

Minor Update
- Kwama Mine terrain specific building
- Ebony Mine special buildings in Vvardenfell
- Ashland Dwellers tradition for Ashlanders

Оновлено: 20 січ. 2023 о 15:16

Minor Update
- Added game rules for threat level accrual rate and natural disaster frequency

Оновлено: 20 січ. 2023 о 8:11

Minor Hotfix:
- Orcish ruin icon now displays correctly
- Tweaks to threat level generation
- Added option to clear ruins without excavating
- Added game rule for building slots
- Removed vestigial file from buildings folder
- Tweaks to fervor/vigor baseline calculation

Оновлено: 18 січ. 2023 о 15:33

Оновлено: 18 січ. 2023 о 15:13

Оновлено: 18 січ. 2023 о 14:33