Crusader Kings III

Crusader Kings III

Unbound: A Submod for Elder Kings 2
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Uppdatering: 29 jan, 2023 @ 14:25

Hotfix
- Fixed some event localization I accidentally broke during a refactor
- Cultures will now have culture-specific MaA at game start (in base EK2, the MaA innovations are assigned via an on-action which fires after rulers get their game start MaA)

Uppdatering: 26 jan, 2023 @ 19:15

Minor Update
- Abecean Adventures: adaptation of Varangian Adventures from vanilla to Tamriel
- Auxiliary MaA for Imperial Legacy tradition
- Many special buildings in western Tamriel
- Fix to conquest CB bug
- Assorted minor tweaks and fixes

Uppdatering: 21 jan, 2023 @ 14:56

Hotfix
- Disaster Event/Threat Event/Siege Event development progress loss script value had a typo in a unit conversion. Dev loss should be much lower now, and financial rewards from sacking much higher
- New load screens!

Uppdatering: 21 jan, 2023 @ 9:48

Minor Update
- Kwama Mine terrain specific building
- Ebony Mine special buildings in Vvardenfell
- Ashland Dwellers tradition for Ashlanders

Uppdatering: 20 jan, 2023 @ 15:16

Minor Update
- Added game rules for threat level accrual rate and natural disaster frequency

Uppdatering: 20 jan, 2023 @ 8:11

Minor Hotfix:
- Orcish ruin icon now displays correctly
- Tweaks to threat level generation
- Added option to clear ruins without excavating
- Added game rule for building slots
- Removed vestigial file from buildings folder
- Tweaks to fervor/vigor baseline calculation

Uppdatering: 18 jan, 2023 @ 15:33

Uppdatering: 18 jan, 2023 @ 15:13

Uppdatering: 18 jan, 2023 @ 14:33