Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Warmod
Visar 21–30 av 46 poster
< 1  2  3  4  5 >
Uppdatering: 3 aug, 2015 @ 3:56

Uppdatering: 3 aug, 2015 @ 2:03

Warmod Update 0.35


Mechanics

- Idle shield and weapon hits now cause stamina damage – 15 for shield, 10 for weapons. Does not apply to projectiles.
- Idle shields now have smaller hitboxes.

Weapons

- Longsword and Sword of War half-swording combo animation lengths increased.
- Polearms and spears no longer move more slowly during release.
- Archers can now use all their secondaries.
- Heavy crossbow reload back to vanilla speed.
- Light crossbow damage buffed to 80 (from 75).
- Warbow broadhead and bodkin buffed to 110 (from 90). Broadhead should kill archers with torso hit now.

Bug Fixes

- Javelin throw bug fixed.

Uppdatering: 22 jul, 2015 @ 23:08

Warmod Update v0.3

Changelog

* Added clashes in release. Clashing hits result in a deflect state for both players.
* All melee weapons now have custom physics assets.
* New Pawn code to make idle shield and weapon hits do no damage, and deflect the hit player instead.

Uppdatering: 18 maj, 2015 @ 23:01

Uppdatering: 11 maj, 2015 @ 23:24

Uppdatering: 11 maj, 2015 @ 22:30

Uppdatering: 6 maj, 2015 @ 21:23

Uppdatering: 26 apr, 2015 @ 0:58

Uppdatering: 25 apr, 2015 @ 2:18

0.2

* Added War Banners
* Added weapon clashing

Uppdatering: 21 feb, 2015 @ 19:16