Arma 3
Sci-fi Support Plus
Hiển thị 21-30 trong 68 mục
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Cập nhật: 9 Thg01 @ 6:32am

- fixed BiKey issue

Cập nhật: 6 Thg01 @ 5:08pm

| VERSION 1.9.3

ADDED:
- Added XEN Teleporter (requested by Macho)
- Added Combine Teleporter
^ Note: Single units (amount: 1) and groups of spawned units (amount: 2+) will show different scaling VFX/SFX
- Added 'Jump ship out' to the ZEN context menu ('v' key to open)

REMOVED:
- Removed 'Grunt kamikaze' (Webknight will add a new grunt variant in the future)

IMPROVED
- FTL Framework has had a small rewrite.
- FTL ships should be visible from further away now (view distance, instead of object distance)
- Crash ship and it's effects + wreck placement have been slightly improved
- Ships jumped or made moveable with the FTL system now have a side specific 'core' that can be targeted by AI for more 'immersion'
- Improved SDV Carpet Bombing module's VFX, SFX and damage output
- Improved VFX/SFX of the Daemon Spawner
^ Note: Single units (amount: 1) and groups of spawned units (amount: 2+) will show different scaling VFX/SFX
- Improved performance for all 'Armed ships' because I can now attach turrets directly to the 'Ship Core'

FIXED:
- FTL ships spawning sideways or tilted when spawned above water has been fixed
- Ships from 'JM´s Long Live the Empire' should work properly now

Cập nhật: 29 Thg11, 2024 @ 4:49am

Reworked the Imperial knight modules:
- Mid-Air Animations: Resolved issues with animations during the drop; they should now work as intended.
- Kneel-Down Animation: Added appropriate animations for non-activated knights, enabling players to resupply pilots with new knights on the go.
- Particle and Effect Updates: Improved visuals by refining particle effects and adding some debris objects.
- Warhorn Activation: If "Activate on Deployment" is selected, the warhorn will now play after activation to alert players of danger.
- Fall Damage Fix: Dropped knights will no longer die on impact; a fresh knight is spawned upon landing to prevent fall damage issues.

Cập nhật: 27 Thg11, 2024 @ 4:39am

| VERSION 1.9.1
- Small bug fix for Armiger and Knight drop modules sometimes having the knight die on surface impact

Cập nhật: 25 Thg11, 2024 @ 2:01pm

| VERSION 1.9
ADDED:
- Grunt Kamikaze module to make them run at the nearest enemy and explode when near or when the grunt dies trying (ded man switch)

REMOVED:
- Some Covenant Unit Classes from Drop modules for game balance and lore reasons:
Honor Guards
Field Marshals
Officers
Spec Ops
Ultra Elites
Zealots (can still be called via the specific zealot selection!)
*Same logic has been applied to Hunters and Grunts.

IMPROVED
Added 3 new Hunter options to Covenant Heavy drop pod and Spirit troop insert
- Hunter w/ Grunts
- Hunter teams (2)
- Mixed w/ Hunters

Cập nhật: 21 Thg11, 2024 @ 2:58pm

- Some minor bug fixes

Cập nhật: 21 Thg11, 2024 @ 1:32pm

Version 1.8.7
Added support for ships from:WarMantle Armory & Imperial Studio

Cập nhật: 17 Thg11, 2024 @ 3:34am

Version 1.8.6
- Bug fixes

Cập nhật: 14 Thg11, 2024 @ 3:49pm

Version 1.8.5
FIXED:
- Minor Bug Fixes
ADDED:
- Added Chaos 'Daemon Telelporter' (requires Webknigt's Zombies and Creatures) + Custom unit option

Cập nhật: 9 Thg11, 2024 @ 5:05am

Version 1.8.4
CHANGES:
Draugr turrets for Covenant Armed Cruiser changed to the SAM version
Tyrant turrets for Covenant Armed Cruiser changed to Torpedo launchers version

FIXED:
Vultures not crew according to the correct side, was always OPFOR before (Munificent QRF deployment module)
Vultures now have their engines forced on (Munificent QRF deployment module)
CIS droid dispenser Position bug fixes
MAC strike position bug fixes
MAC strike (with ship) wrong returned variable error fixed