Arma 3
Sci-fi Support Plus
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Pembaruan: 20 Jan @ 11:23am

| VERSION 1.9.4
ADDED:
- Added 'Support ship options' to the 'Jump Ship in' module
- Added new Disengage/Engage module for 'Support Ships' to Zeus and ZEN context menu
^ NEW Support Ship Menu Options:
Three new customisation options can be found in the ZEN menu for the "Jump Ship In" module:
Enable as 'Support Ship': The ship can fire missiles capable of targeting AT, AA, and AP threats. (Default: Disabled)
Target Infantry: Toggle whether the Support Ship should also engage infantry threats on the ground. (Default: Disabled)
Death Condition: Configure what happens when the ship’s 'turret' is destroyed [Jump out or Crash].

Support Ship 'Missile' System:
Introduced a dynamic missile system with four missile types to support ground forces and engage other ships:
AA Missiles: Targets aerial threats.
AT Missiles: Specialized against armored vehicles.
AP Missiles: Effective against infantry and personnel.
Ship-to-Ship Missiles: Exclusive to the support ship for engaging other spacecraft.
(engagement radius can be found in CBA_A3 addon settings)

Faction-Specific Missile Themes:
Missiles adapt to the faction, switching between default, Covenant, and UNSC designs (more themes planned in future updates!).

IMPROVED:
- Added a few more battle barge ships from BigRed's TKE Aux mod

FIXED:
- FTL ships don't move in a 'stuttery' way on dedicated servers/multiplayer anymore
- 'MakeShipMoveable' function has been fixed

Pembaruan: 9 Jan @ 6:32am

- fixed BiKey issue

Pembaruan: 6 Jan @ 5:08pm

| VERSION 1.9.3

ADDED:
- Added XEN Teleporter (requested by Macho)
- Added Combine Teleporter
^ Note: Single units (amount: 1) and groups of spawned units (amount: 2+) will show different scaling VFX/SFX
- Added 'Jump ship out' to the ZEN context menu ('v' key to open)

REMOVED:
- Removed 'Grunt kamikaze' (Webknight will add a new grunt variant in the future)

IMPROVED
- FTL Framework has had a small rewrite.
- FTL ships should be visible from further away now (view distance, instead of object distance)
- Crash ship and it's effects + wreck placement have been slightly improved
- Ships jumped or made moveable with the FTL system now have a side specific 'core' that can be targeted by AI for more 'immersion'
- Improved SDV Carpet Bombing module's VFX, SFX and damage output
- Improved VFX/SFX of the Daemon Spawner
^ Note: Single units (amount: 1) and groups of spawned units (amount: 2+) will show different scaling VFX/SFX
- Improved performance for all 'Armed ships' because I can now attach turrets directly to the 'Ship Core'

FIXED:
- FTL ships spawning sideways or tilted when spawned above water has been fixed
- Ships from 'JM´s Long Live the Empire' should work properly now

Pembaruan: 29 Nov 2024 @ 4:49am

Reworked the Imperial knight modules:
- Mid-Air Animations: Resolved issues with animations during the drop; they should now work as intended.
- Kneel-Down Animation: Added appropriate animations for non-activated knights, enabling players to resupply pilots with new knights on the go.
- Particle and Effect Updates: Improved visuals by refining particle effects and adding some debris objects.
- Warhorn Activation: If "Activate on Deployment" is selected, the warhorn will now play after activation to alert players of danger.
- Fall Damage Fix: Dropped knights will no longer die on impact; a fresh knight is spawned upon landing to prevent fall damage issues.

Pembaruan: 27 Nov 2024 @ 4:39am

| VERSION 1.9.1
- Small bug fix for Armiger and Knight drop modules sometimes having the knight die on surface impact

Pembaruan: 25 Nov 2024 @ 2:01pm

| VERSION 1.9
ADDED:
- Grunt Kamikaze module to make them run at the nearest enemy and explode when near or when the grunt dies trying (ded man switch)

REMOVED:
- Some Covenant Unit Classes from Drop modules for game balance and lore reasons:
Honor Guards
Field Marshals
Officers
Spec Ops
Ultra Elites
Zealots (can still be called via the specific zealot selection!)
*Same logic has been applied to Hunters and Grunts.

IMPROVED
Added 3 new Hunter options to Covenant Heavy drop pod and Spirit troop insert
- Hunter w/ Grunts
- Hunter teams (2)
- Mixed w/ Hunters

Pembaruan: 21 Nov 2024 @ 2:58pm

- Some minor bug fixes

Pembaruan: 21 Nov 2024 @ 1:32pm

Version 1.8.7
Added support for ships from:WarMantle Armory & Imperial Studio

Pembaruan: 17 Nov 2024 @ 3:34am

Version 1.8.6
- Bug fixes

Pembaruan: 14 Nov 2024 @ 3:49pm

Version 1.8.5
FIXED:
- Minor Bug Fixes
ADDED:
- Added Chaos 'Daemon Telelporter' (requires Webknigt's Zombies and Creatures) + Custom unit option