Stellaris

Stellaris

[BETA] Additional Vanilla Buildings - Unofficial
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Update: 24 Jan, 2023 @ 7:55am

Setted Imperial Capitals as high possible capital.
Imperial Capitals can be upgraded from capitals tier 6 (last).
Imperial Capitals have better stats than in vanilla.

Update: 22 Jan, 2023 @ 3:51am

Update: 21 Jan, 2023 @ 3:18am

Changed Oribital Buildings - list below

orbital psi corps:
changed needed technology
stability 5 -> 20
telepath 2 -> 8

orbital shield generator:
changed needed technology
hardening shield for planetary defense station and starbase 25% -> 50%
shield points for planetary defense station and starbase 25% ->
cost dark matter 0 -> 100
upkeep dark matter 0 -> 4
upkeep energy 5 -> 26

orbital galactic stock exchange:
changed needed technology
trade mlut 20% -> 40%
merchant 2 -> 4

noble estates:
changed needed technology
noble 2 -> 3
housing 2 -> 3

slave processing facility:
changed needed technology
slave prod. mult 5% -> 10%
slave political power -25% -> -50%

Update: 21 Jan, 2023 @ 2:07am

Update: 20 Jan, 2023 @ 1:02pm

Update: 18 Jan, 2023 @ 7:47am

Update: 17 Jan, 2023 @ 10:11am

Update: 16 Jan, 2023 @ 2:14pm

Fixed many typo.
Added tech and buildings for tier 2 of rare resource deposit and xeno zoo.
Fixed some localisation, the most in unity buildings.

Update: 16 Jan, 2023 @ 9:05am

Update: 12 Jan, 2023 @ 5:29am

Fixed capital builing for non-gestalt empire.
Jobs: Administrator -> Politician