Stellaris

Stellaris

[BETA] Additional Vanilla Buildings - Unofficial
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Uppdatering: 12 nov, 2023 @ 3:56

Version 1.4.5b
Ministry of National Security from Ethics and Civics Classic mod now could be build with higher tiers.

Uppdatering: 18 okt, 2023 @ 11:30

Version 1.4.5
Update to Stellaris 3.9.3
- AVB tiers regular capitals gives +1 medical workers with civic
- Upgrade habitat to t3 increase habitat level

Uppdatering: 12 okt, 2023 @ 6:05

Version 1.4.4b
Scripted trigger fix.
Dread encampment fix.

Uppdatering: 30 sep, 2023 @ 23:10

Version 1.4.4a
Localization fix.

Uppdatering: 28 sep, 2023 @ 1:15

Version 1.4.4
Updated to 3.9.2 Stellaris.
Added next tier to unity buildings and also 3rd tier of embassy.

Uppdatering: 20 sep, 2023 @ 3:59

Version 1.4.3
Deleted technology weight modiifier added in 1.3.8 version.

Uppdatering: 17 sep, 2023 @ 6:44

Version 1.4.2
Bug fixes.

Built-in sub-mod Orbital Buidlings.
New Orbital buildings:
  • Semi-Automation Machine Assembly
  • Self-Standing Orbital Clone Vats
  • Orbital Research Bank
  • O.O.P.S. (Orbital Organic Paradise Sanctuary)
  • A.H.O.J. (Artificial Holographic Organic Jungle)
Improved vanilla orbital buidlings:
  • Psi Corps
  • Noble Estates
  • Planetary Shield Generator
  • Galactic Stock Exchange
  • Slave Processing Facility

Uppdatering: 13 sep, 2023 @ 8:34

Version 1.4.1
Updated to Stellaris 3.9.4

Uppdatering: 18 aug, 2023 @ 8:50

Version 1.4.0
Finally built-in compatibility with z Expanded Traits, Civics, Pops, and More
  • Baol Organic Plant - Non-Lithoid Hive Minds gets additional food prod and additional agri district
  • Bio Reactors - Can't build on Planetary Station, energy production depending on Energy Grid Tier and Power Plant tech
  • Bureaucratic Buildings - Can't build on planets with modifier Planetary Station, Regular empries with Ethical Hedonism civic get culture workers, Megacorporation with Private Military Companies civic gets logistic officers
  • Commercial Buildings - Can't build as agrarian empire, convert to farmer complex when is agrarian empire, additional trade value
  • Communal Housing Buildings - Can't build on Planetary Diversity Habitats without Voidborne Ascension Perk, can be build on Resort Habitat, has cost of food with Organic Construction Civic, More housing scaling with housing technologies
  • Crystal Plant - Can't build on planets with modifier Planetary Station
  • Dread Encampment - Can't build on planets with modifier Planetary Station, army build speed increased,increased empire size from planet and increased upkeep when General are assigned to planet,
  • Drone Storage - More housing scaling with housing technologies
  • Energy Nexus - Machine Empires gets additional energy
  • Expanded Warren - has cost of food with Bioarchitecture Civic, More housing scaling with housing technologies
  • Factory - can be build on Thrall world with Slaver Guild Civic, catalytic empire food upkeep job
  • Food Processing - Can't build on planets with modifier Planetary Station, hive: additional food
  • Strongholds - more housing with prosperity tradition
  • Foundry - can be build on thrall world with slaver guilds
  • Memorial - On nuked and relic worlds gets additional unity
  • Galactic Stock Exchange - Can't build on planets with modifier Planetary Station
  • Habitat Capital - Rogue Servitor Machines gets bio trophy and caretaker jobs
  • Enforcer - Can't build on planets with modifier Planetary Station, cost of food with Organic Construction Civic
  • Hive confluence - Can't build on planets with modifier Planetary Station, cost of food with bioachitecture
  • Hive capital - has cost of food with Bioarchitecture Civic, lowered needed resource values
  • Clinic - Can't build on planets with modifier Planetary Station
  • Hydroponics - Change description on flooded habitat, has cost of food with Bioarchitecture Civic
  • Holo theathre - no for Warrior Culture, Can't build on planets with modifier Planetary Station, additional trade value,
  • Monument - Can't build on planets with modifier Planetary Station, with Ethical Hedonism give culture worker
  • Imperial Capitals - give % trade value scaling with capital production technology, has cost of food with Bioarchitecture Civic, machine get bio trophy job
  • League Offices - Regular Empires with Ethical Hedonism Civic gets culture worker jobs, Megacorporation with Private Military Companies Civic gets chaplain and logistic officer jobs
  • Machine System Capital - Provide additional replicator job if origin is extant creator
  • Mineral Purification - Can't build on planets with modifier Planetary Station, with Mining League Civic give guildmaster job, Machine and Lithoid Empires gets additional minerals,
  • Nanite Transmuter - Can't build on planets with modifier Planetary Station
  • Noble Estates - Can't build on planets with modifier Planetary Station, gives additional amenities and housing
  • Organic Paradise - Can't build on planets with modifier Planetary Station, gives caretaker job
  • Paradise Dome - More housing scaling with housing technologies, cost of food with Organic Construction Civic
  • Refinery - Can't build on planets with modifier Planetary Station,
  • Resort Major Capital - Can be build on Resort Habitat, Rogue Servitor Machines gets caretaker and bio-trophy jobs
  • Sacred Nexus - Can't build on planets with modifier Planetary Station, Regular Empires with Machine Cult Civic gets tech-priest job
  • Hive Monument - Can't build on planets with modifier Planetary Station
  • Sentinel Posts - has cost of food with Bioarchitecture Civic
  • Machine Monument - Can't build on planets with modifier Planetary Station
  • Slave Major Capital - Provide jobs like normal capital (e.q. politician, head researcher e.t.c.)
  • System Capital - Can't be build on Penal Colony, give additional trade value scaling with capital production technology
  • Machine Unity - Can't build on planets with modifier Planetary Station
  • Toxic Baths - new way to upgrade, has cost of food with Bioarchitecture Civic
  • Xeno Zoo - provide additional immigration pull
  • Changed files names to override other mods

I hope you like it
This changes will not work withoud global flag "expanded_pops_active". You can set that to active with command "setflag global expanded_pops_active"

Uppdatering: 16 aug, 2023 @ 11:24

Version 1.3.9c
  • Fix for temples
  • Deleted files from sub-mod which provide not wanted things