Stellaris
[BETA] Additional Vanilla Buildings - Unofficial
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Actualización: 30 AGO a las 11:08 a. m.

Version 1.7.9


Bugfixes

Actualización: 28 AGO a las 9:45 a. m.

Version 1.7.8b


Adjusted scripted variables for jobs to Stellaris 4.x multiplier

Actualización: 27 AGO a las 9:39 a. m.

Version 1.7.8a


Correct override of vanill army buildings to allow them upgrade
Fixed missing way to upgrade commercial zone to higher tiers
Added gfx for Dread Encampment T2

Actualización: 24 AGO a las 4:23 p. m.

Version 1.7.8


Bugfixes and localization update

Actualización: 24 AGO a las 3:34 p. m.

Version 1.7.7


Added 4-6 tiers for engineering, physics and bio lab
Added 2-3 tiers for research efficiency and upkeep building

Actualización: 23 AGO a las 12:16 p. m.

Version 1.7.6b


Bugfixes

Actualización: 22 AGO a las 1:52 p. m.

Version 1.7.6a


Bugfixes

Actualización: 20 AGO a las 11:12 a. m.

Version 1.7.6


Updated to Stellaris 4.0.21
Wilderness don't supported yet
No new buildings yet, only those from 3.14

Don't recommended on long campaings

Actualización: 11 ENE a las 11:07 a. m.

Version 1.7.5


Added new tiers of Imperial Capitals.
Changes hierarchy and how to build them.
- From the vanilla last tier you can upgrade to imperial capital T1
- From the last avb tier and imperial capital you can upgrade to T2

Imperial Capital T1 is used only to upgrade buildings that need maximum fully upgraded capital.
Imperial Capital T2 is used to build to max needed capital.
That mean Imperial Capital T1 allows a lower amount of buildings to be upgraded.

Actualización: 4 ENE a las 6:00 p. m.



added special variable to better work with Merger of Rules