Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Sword & Musket [Napoleonic Wars for Bannerlord]
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Update: 25 Jan @ 8:11am

Adjusted some workshop parameters

Update: 23 Jan @ 8:30am

Sword And Musket v2.0.3 Changelog

New Faction:
- Addition of the Russian Empire Faction
8 Regiments of Infantry 4 Line and 4 Grenadiers
1 Rifle Regiment
1 Cuirassier Regiment
1 Placeholder Medic Unit

Map Additions:
- 3 Siege maps -
Badajoz
Fort Mackinaw
Livonian Walled Town
- 8 Battle maps -
Bagavi
Bullero Long Island
Festival Village
Lower Table Rock Finale
French Village G
French Farm M
No Mans Land
Bavarian River
- 5 TDM/DM maps -
Isle of Koreon
French Farm M (TDM Version)
Novoselivka
Tropical 1
Caribbean 2

Fixes:
- Several maps with issues that led to crashes were fixed.
- Fixed some Flora and Object placements on several maps to reduce visual errors.
- Fixes to RLB GameMode
- Reduced chance of crashes related to projectiles

Balance Changes:
- Increased velocity of all firearm-based weapons making their firing arc less arrow like (May come with an accuracy reduction change if resulting aim improvements make shooting more powerful)

Update: 21 Apr, 2024 @ 8:37am

Sword And Musket v2.0.4 Changelog
- Fixed Fort Mackinaw Spawn Issues (again)
- Fixed Issues relating to Medics causing Servers(Events) to crash mid event
- Added some more maps (yet to be added to default configs)

Update: 27 Mar, 2024 @ 8:21am

Sword And Musket v2.0.2.2 Changelog
- Fixed Fort Mackinaw Spawn Issues
- Updated Code Binaries to improve usage of Commands and Custom Gamemodes (RLB)
- Added FooF detection system for events.

Update: 13 Mar, 2024 @ 12:03pm

Sword And Musket v2.0.2.1 Changelog
- Fixed Inverted Charleville Musket.

Update: 11 Mar, 2024 @ 10:00am

Sword And Musket v2.0.2 Changelog
- Decreased Musket Proficiency of all units, this will decrease accuracy by all units by a noticeable margin and should encourage to more melee action.
- Decreased and fixed an error related to armor calculation of troops which caused certain heavy cavalry units to have almost as much armor as other games' Dev armours would.
- Armour of all troops has been readjusted according to the change above, therefore Infantry and Cavalry will be more likely to be dealt damage rather than getting poked.
- Further nerfed maneuverability of Horses to decrease the unrealistic turning speeds.
- Spread out damage between pistol to rifle to make the damage more based off weapon type and not simply on being a firearm. Pistols do less damage now and rifles do more damage.
- Fixed certain cavalry units not having stats representing that they are cavalry
- Cavalry units in general are now slower on foot (similar to NW)
- Heavy non-armoured Cavalry Guards get a buff on foot to have a faster combat speed (moving while blocking/striking)
- Added a possible fix for disallowing the usage of muskets on horseback when unintended.
- Increased damage of swords in general around 5-10 percent
- Slightly increased the length of hussar blades by 2 percent
- Added new models for the Brown-Bess and Charleville Musket which are noticeably more historically accurate.
- Added Fort Mackinaw as a new Official Siege Map
- Readded old lost colours(flags) for all the old infantry regiments that got lost during the last year.
- Rebalanced the troop distribution on all Captain servers so that specialists and cavalry have less troops overall and Infantry have more.

Update: 12 Feb, 2024 @ 1:05pm

- Fixed some GameModes having issues with ALT Key
- Adjusted Accuracy of Muskets and Pistols
- Fixed some minor issues on La Haye Sainte

Update: 1 Feb, 2024 @ 9:13pm

- Fixed GameModes not properly working due to binaries being outdated

Update: 1 Feb, 2024 @ 10:49am

- Fixed Grenzer not having a rifle on Austria
- Fixed Austrian Medic (GF) still being pickable in Default GameModes
- Nerfed Horses Maneuverability and Charge Damage
- Decreased Armor of Cuirassiers (they were almost immune to swords)
- Doubled the Bullet damage with the hopes that now Muskets are 1-Shot

Update: 1 Feb, 2024 @ 9:38am

- Fixed Musket Reloading not working
- Fixed issues with Muskets held wrongly
- Removed junk files