Project Zomboid

Project Zomboid

Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"
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Aggiornamento: 3 ott, 8:26

(Properly formatted changelog can be found here)[github.com]

v.9.4.4

Translations:
- Added RU translation thanks to M1ST0R

Aggiornamento: 31 mag, 14:19

(Properly formatted changelog can be found here)[github.com]

v.9.4.3

Fixes:
- Devs finally started fixing typos in the code so few things regarding traits in my mod broke. Fixed some, probably will have to fix more, but I'll need error logs.
- Possible fix for errors on zombies killed by NPCs? Idk I don't play with those mods.

Aggiornamento: 21 mag, 11:13

(Properly formatted changelog can be found here)[github.com]

v.9.4.2

Fixes:
- Fixed herbalist system breaking after last update.

v.8.5.7 - for b41 version of the game

Fixes:
- Fixed occasional error after dying.
- Fixed warning with recursive require in one of the files

Aggiornamento: 16 mar, 15:23

Properly formatted changelog can be found here[github.com]

v.9.4.1

General:
- Adjusted max UI Width setting
Fixes:
- Fixed error on game start when player has Hearty Appetite trait (devs fixed the typo in code, it used to be "HeartyAppitite" in game files)

Aggiornamento: 12 feb, 12:24

Properly formatted changelog can be found here[github.com]

v.9.4.0

General:
- Added b42 Moodle Framework to requirements. It's only required for b42. They also share same modID, so I'm not even sure if it matters which one you use, b41 or b42 version.
- Added ETWExportedFunctions.lua for modders to use, it has example inside, it's in shared folder. Currently, it supports progressing ETW Smoking system as requested by one of the modders. If you are a modder, and want to cook something up, msg me on Discord.
Balancing:
- Changed a bit Fear of Locations calculations, it's slightly easier to manage it now.
- I am looking to balance the initial sandbox values to be good for plug-and-play. If you have suggestions regarding initial sandbox values please let me know.
- Reminder that defaults changes do not apply to existing saves, use mods to change them, if you want
Fixes:
- Smoking system wasn't doing anything when smoking Cigarillo, Cigar and Smoking Tobacco. Now it works.
Translations:
- Added UA translation thanks to Бен

Aggiornamento: 29 gen, 11:24

Changelog can be found here[github.com]

v.9.3.1

Fixes:
- Fixed not being able to get Wilderness Knowledge (and related error)
Mod Conflicts:
- Possible fix for occasional error when running NPC mods
Translations:
- IT translation update thanks to Art Tippet

v.8.5.6

Fixes:
- Fixed recipes not being unlocked

Aggiornamento: 27 gen, 21:56

(Properly formatted changelog can be found here)[github.com]

v.8.5.5 - for b41 version of the mod

Fixes:
- Fixed broken exp boost gain

Aggiornamento: 27 gen, 12:29

Changelog can be found here[github.com]

v.9.3.0

General:
- Changed trait sound from a single selection to multi-selection, it's going to be random from selected if selected more than 1
Fixes:
- Fixed bug added in v.9.2.0 with player not geting ANY exp boosts when earning traits (ups)
- Fixed moodles not showing
Translations:
- I am looking for PTBR language maintainer, my current one vanished without a trace??? If maintainer not found, translation will be removed in few updates.
- Other languages maintainers are also always welcome. Please join Discord if you're interested.

Aggiornamento: 24 gen, 14:18

(Properly formatted changelog can be found here)[github.com]

v.9.2.1

General:
- Changed all audio from .wav to .ogg which cuts the size of sounds from 11 MB to 800 kB
Fixes:
- Fixed submod not showing up in mod list

Aggiornamento: 24 gen, 8:29

Properly formatted changelog can be found here[github.com]

v.9.2.0 - Sounds Fiesta
General:
- Added a levelup sound selection, can be changed from mod options, have fun
- Traits that add recipes are no longer hardcoded and instead fetch list of recipes directly from the trait so now when earning trait with recipes it's always going to be up-to-date, so if any mod or game update changes recipes it's going to be accounted for.
- Traits that apply XP boost are no longer hardcoded either, now list of exp boosts is fetched from the trait itself so it's always up-do-date too.
- Guess what, list of herbs for Herbalist is also not hardcoded anymore. So if mods adds new herbs that are Medical Herbs or Wild Herbs or Wild Plants, they will be accounted for. Same goes for game updates.
- Losing a trait that unlocks recipes now locks them back until you acquire the trait again
- Added support for new traits added in b42: Whittler, Blacksmith Knowledge, Wilderness Knowledge
- Added proper changelog
- A bit of internal code refactoring. I think I didn't break anything, but I'm not sure
Balancing:
- Bravery System default kills value is lowered (20k -> 14k)
- Home Cook trait price lowered from 3 to 2
- I am looking to balance the initial sandbox values to be good for plug-and-play. If you have suggestions regarding initial sandbox values please let me know.
- Reminder that defaults changes do not apply to existing saves, use mods to change them, if you want
Fixes:
- Fixed Bravery System incorrect behaviour with a very specific set of conditions
- Fixed Bravery part of UI displaying incorrect tooltip on 2 of its elements
- Fixed sandbox value display for one of the settings

v8.5.4 - for b41 version of the mod
Fixes:
- Fixed Bravery System incorrect behaviour with a very specific set of conditions
- Fixed Bravery part of UI displaying incorrect tooltip on 2 of its elements