Battlezone: Combat Commander

Battlezone: Combat Commander

ALIEN INCURSION - An Enhanced Adaptation of BZCC
Visar 21–30 av 46 poster
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Uppdatering: 28 mar, 2023 @ 23:24

isdf11 - On Thin Ice - some additionally reworking to make sure scrap is given.
isdf16 - Hold in One - fixed ... again, driving into core entrance recognizing that player is in a combat hover vehicle (isdf or scion).

Uppdatering: 23 mar, 2023 @ 9:54

isdf09 - rumble in the jungle - fixed potential bug with apc not appearing, and also with not rescuing shabayev properly.

Uppdatering: 23 jan, 2023 @ 20:01

bzgame_team.cfg - made adjusts to team icons so hopefully they won't overlap. May revert to original (overlapping) if this isn't an improvement.

Uppdatering: 16 jan, 2023 @ 18:00

isdf03 - We Have Hostiles - made red group "red"
scion05 - Fixed potential crash if bridge segment other than the one highlighted is destroyed. Hopefully will not effect saves.

Uppdatering: 15 jan, 2023 @ 22:11

Uppdatering: 8 jan, 2023 @ 19:39

scion07 -Braddock - Put in savegame load fix for big fireballs at center of map. If you have a save in that mission, and load it, it should remove the big fire things. You can then re-save the mission, and it will play without them. OR if you start the mission new, they won't be there anyway (because they were removed from the mission script).
-added "save" and build large force message before final confrontation.

Uppdatering: 8 jan, 2023 @ 14:14

scion03 Crystals - minor art fixes to map

Uppdatering: 7 jan, 2023 @ 15:22

Uppdatering: 7 jan, 2023 @ 11:34

isdf09 - fixed typo to "easn" in variable call. Could cause potential error.

Uppdatering: 7 jan, 2023 @ 9:16

scion09 Crystals - removed friendly Sabre tank, whoops