Rivals of Aether

Rivals of Aether

Pauline
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Update: 5 Jan @ 6:24pm

v1.29
Fixes / Other Changes
+ Fixed an error from previous patch

Update: 4 Jan @ 7:02pm

v1.28
Fixes / Other Changes
+ Fixed some rune-specific bugs
+ Anti-cheapie is now opt-in (hold Attack to activate it!), and should react to less characters

Update: 30 Dec, 2024 @ 1:02pm

v1.27
Buffs
+ Jab1 and UAir now have reflectors
Nerfs
- UAir back hit was moved up a little to make it hit below her a bit less, and one of the front hits is a bit smaller
- DSpecial mirror now takes a bit more damage than before when Pauline is launched into it, and also a bit more on top of that if the mirror is placed horizontally (mainly to weaken its ability to be used as a safety net)
Fixes / Other Changes
+ Moved rune J to rune L, making it lvl 3 due to its strength. Also added a new rune C

Update: 3 Nov, 2024 @ 3:57pm

v1.26
Nerfs
- Added a new mechanic where Pauline will take extra damage and hitpause if hit during the endlag of certain strong attacks on whiff. Intended to further balance out very large/powerful moves in a unique, more fun way
Fixes / Other Changes
+ Made the AI much better, giving it custom code for detecting incoming attacks and projectiles and more
+ Fixed anti-cheapie a bit (should be less strict, to hopefully have it trigger less on accident)
+ Updated preview
+ Overhauled and simplified the armor outline effect, it's now just colored if its super armor and black if its a lower amount

Update: 31 May, 2024 @ 10:58am

v1.25
Fixes / Other Changes
+ Added Weegee compatibility
+ Added full portrait to files

Update: 6 May, 2024 @ 7:49am

v1.24
Buffs
+ Tweaked the extra projectile on FSpecial a bit to have a more accurate hitbox, so it's tall when going horizontally and wide when going vertically (previously it was oddly opposite)
Fixes / Other Changes
+ Fixed DAir not being possible to hold with strong inputs
+ Added Nintendo Wii Wiimote compatibility

Update: 8 Mar, 2024 @ 3:48pm

v1.23
Fixes / Other Changes
+ Added extra impact to powerful hits, and made hits in general feel better with a custom shaky hitpause effect
+ Added custom Kewtian galaxy SFX

Update: 15 Feb, 2024 @ 10:36am

v1.22
Fixes / Other Changes
+ Slightly updated idle sprite, look up, etc
+ Fixed outdated angle 0 code
+ Fixed a small error when getting hit with a projectile grabbed

Update: 8 Nov, 2023 @ 4:04pm

v1.21
Fixes / Other Changes
+ Fixed a small inconsistency about grabbing projectiles
+ Fixed some misc Kewtian stuff

Update: 4 Nov, 2023 @ 12:21pm

v1.20
Fixes / Other Changes
+ Getting a galaxy with certain moves (FAir, Jab finisher) now triggers a satisfying special kill with unique knockback
+ Made DSpecial mirror slightly more reliable if a player gets launched into it at very high speed