Project Zomboid

Project Zomboid

[B42/B41]Fire Ignites Player Slower
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Update: 28 Apr @ 4:26am

Update: 26 Apr @ 9:38pm

Update: 26 Apr @ 4:10am

Update: 26 Apr @ 1:09am

Update: 21 Feb, 2023 @ 4:56pm

Had the wrong mod title..

Update: 21 Feb, 2023 @ 4:31pm

Fixed the slight possiblity of getting burned instantly still existing by checking if an in-game minute has passed since the first burn prevention until the last.

Update: 20 Feb, 2023 @ 2:52pm

Had to return to this old version because there are errors occurring and I have no idea why.

Update: 20 Feb, 2023 @ 2:17pm

I somehow accidentally added a close bracket which causes the mod to fail.

Update: 20 Feb, 2023 @ 12:41am

Fixed the possibility that a flame could on very rare occasion ignite you instantly. It's complicated to exmplain but now the mod has a second array of players which gets cleared every 1 in-game minute and iterates each time the game tries to ignite the player. So after the first burn attempt (when the player yells "yikes!"), 1 in-game minute must tick over until the next burn heal is counted as the final heal (when the player yells "Ahhh!"). Then the game must tick to the next in-game minute after the "Ahhh!" for the next burn attempt to not be healed.
This should ensure the player can't be burned instantly even if the game unluckily ticks the ignite attempt very quickly 3 times in a row (yikes, ahhh!, and then the unprotected ignite).

Update: 30 Dec, 2022 @ 11:35pm

Fixed a bug where already existing burn wounds would be healed. Now only one burn wound will be healed at a time.
Also fixed a bug where burn wounds would be healed every 10th minute. Now the mod checks if the player is actually on fire before calling the burn healing/cleaning process.