Stellaris

Stellaris

Assimilate All the Pops!
Viser 11–18 av 18 bidrag
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Oppdatering: 14. mars 2023 @ 19.08

4.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrate underlying game changes

Oppdatering: 5. mars 2023 @ 23.15

3.1.1 Bugfixes: reduce error logs, ensure dummy origin is not playable

Oppdatering: 24. feb. 2023 @ 22.29

3.1.0 Allow empires that take a non-Genetics ascension, Driven Assimilators, and Rogue Servitors to harvest genetic material - thanks wagnerleung0079 for reporting this game restriction

Oppdatering: 13. feb. 2023 @ 3.54

3.0.1 Bugfixes from 3.0.0 overhaul

  • Properly allow cybernetic and synthetic assimilation when Civic: Organic Zealots is not active
  • Ensure that completing the Flesh Is Weak special project does not create two templates for your main species, and that it properly combines with Latent Psionic/Psionic of those traits were gained at approximately the same time
  • Fix compatibility with Planetary Diversity - Unique Worlds (was barring Bio-Synthetics from any assimilation, when instead they are allowed to have access to all types)

Oppdatering: 8. feb. 2023 @ 21.43

3.0.0 Remove dependency on Deassimilate Machines

Oppdatering: 13. jan. 2023 @ 14.55

2.0.1 Disallow "The Flesh is Weak" from being chosen multiple times

Oppdatering: 9. jan. 2023 @ 23.36

2.0.0 Add support for Civic: Organic Zealots

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility trigger from Civic: Organic Zealots
  • Remove old compatibility global flag

Oppdatering: 28. des. 2022 @ 11.06

1.0.0 Initial version