Stellaris

Stellaris

Assimilate All the Pops!
Ergebnisse 11–18 von 18
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Update: 14. März 2023 um 19:08

4.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrate underlying game changes

Update: 5. März 2023 um 23:15

3.1.1 Bugfixes: reduce error logs, ensure dummy origin is not playable

Update: 24. Feb. 2023 um 22:29

3.1.0 Allow empires that take a non-Genetics ascension, Driven Assimilators, and Rogue Servitors to harvest genetic material - thanks wagnerleung0079 for reporting this game restriction

Update: 13. Feb. 2023 um 3:54

3.0.1 Bugfixes from 3.0.0 overhaul

  • Properly allow cybernetic and synthetic assimilation when Civic: Organic Zealots is not active
  • Ensure that completing the Flesh Is Weak special project does not create two templates for your main species, and that it properly combines with Latent Psionic/Psionic of those traits were gained at approximately the same time
  • Fix compatibility with Planetary Diversity - Unique Worlds (was barring Bio-Synthetics from any assimilation, when instead they are allowed to have access to all types)

Update: 8. Feb. 2023 um 21:43

3.0.0 Remove dependency on Deassimilate Machines

Update: 13. Jan. 2023 um 14:55

2.0.1 Disallow "The Flesh is Weak" from being chosen multiple times

Update: 9. Jan. 2023 um 23:36

2.0.0 Add support for Civic: Organic Zealots

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility trigger from Civic: Organic Zealots
  • Remove old compatibility global flag

Update: 28. Dez. 2022 um 11:06

1.0.0 Initial version