Space Engineers

Space Engineers

Planet Anteros
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Update: 19 Sep @ 8:18pm

- A new weather pattern has been added called "Moderate Winds" This was added because the fog originally gave players some breathing room to get out there and do stuff but because the fog weather pattern is now called Radiation Plume players may not be able to do much without protection from it so "Moderate Winds" was added.
This weather pattern will increase wind turbine power production slightly and will reduce solar power production slightly and also adds a slight haze in the air.

Update: 19 Sep @ 6:09am

- Removed too much of the fog on the planet increased the fog setting a bit more.

Update: 19 Sep @ 3:23am

This planet mod has now been updated for Apex Survival.
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Changes
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- Added forageable mushrooms and will be found in the grass areas of the planet.

- If enabled in your game meteorites will hit the planet.

- If enabled in your game the radiation will affect players on the planet during the day.

- Previously the Cobalt and Platinum ores where attached to the biome texture this has now been changed and they are now added to the ore mappings with a custom value. There are two reasons for this, 1. i can get the ores to more accurately show up where i want them to and particularly the Platinum as it should only be under the dry lakes on the plant but can show up in other locations. 2. for those that use mods to customize ores on planets this should allow you change all of the ore types as it is now apart of the ore mapping.

- The fog weather pattern has now been changed to "Radiation Plume" it does the same thing the fog did previously but now with the Radiation effect added.

- Another orange tree type was added to the grass areas.

- A few adjustments where done to the fog on the planet.

Update: 27 Jul, 2024 @ 3:05am

- Surface ore boulders have been fixed... hopefully.. as previously Surface ore boulders where increased as at the time it felt a little hard to find them sometimes but there where too many now and it was something i have been wanting to fix for a some time now so you should still find them but better spaced out also the gold found in them have a 5% lower chance of showing up as opposed to other ores.

I will see how this works out and during testing it's seems like it is working how i wanted it to so see how it goes.

Update: 4 May, 2024 @ 8:53pm

- Gold found in surface ore boulders now have an equal chance of spawning in as other ores found in surface ore boulders, previously gold had a small chance of spawning in surface ore boulders.

Update: 16 Mar, 2024 @ 12:02am

- Ore material depths have been changed for the uranium so previously the larger deposits start from 250m to 350m, Now it is 150m to 250m.

- Ore materials starting at the 30m to 100m have had the amount of ore increased as in some cases the ore was not there or so little of it showed up so i will see how this change goes.

As a result of this change you may find where you once dug and found ore there may no longer be anything there or may have changed so you will have to find more else where.

Update: 15 Mar, 2024 @ 1:20am

- The surface boulders have been reverted back to the original amount.

- Chances of finding boulders containing gold reduced a little bit.

Update: 12 Mar, 2024 @ 2:58am

- Damage from lighting strikes seems much better now it should not destroy a large grid decoy block out right anymore.

- The surface boulders have been increased a little bit and it did feel a little hard to find them sometimes so i will see how that will go and could be a tweak here and there for that later too.

Update: 11 Mar, 2024 @ 4:04am

Update: 11 Mar, 2024 @ 3:57am