Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Wyświetlanie 71-80 z 86 pozycji
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Aktualizacja: 9 czerwca 2023 o godz. 6:25

-Removed the last colony bonus, now you won't see the AI ​​be siege for 10 turns to destroy the last colony of the targeted faction

Aktualizacja: 27 maja 2023 o godz. 18:46

(Nerf)
-Bonus reduction between same cultures
-Reduction of penalties between different cultures
-The same cultures can gradually gain in attitude towards each other
-Different cultures can gradually lose attitude towards each other

Aktualizacja: 25 maja 2023 o godz. 16:32

Aktualizacja: 25 maja 2023 o godz. 12:27

-Improved AI defense when it feels threatened (colony/region)
-He will retreat when he sees one of his regions threatened
-The junction when to attack / when to defend is more fluid, seems more logical
-Great improvement on the dislike part between different cultures.
Now all cultures are taken into account

Aktualizacja: 5 maja 2023 o godz. 13:26

-Reduced valuation of unfortified settlements (AI over assess and besiege far too many turns)

Aktualizacja: 16 kwietnia 2023 o godz. 8:05

Aktualizacja: 15 kwietnia 2023 o godz. 20:08

-Massive work on the value judgment of the settlements for several days, always to adjust and correct the rare suicide attacks on the settlements.
Now I have had no problems and I have the exact result I wanted.
-Anti-Player has been removed for the "Hard" campaign level
Now Easy/Normal/Hard has the same focus level as AI vs AI
-New anti-player reduction for Very Hard/Legendary, I couldn't go lower because it is now very close to normal value (like Easy/Normal/hard)

Aktualizacja: 14 kwietnia 2023 o godz. 17:54

Aktualizacja: 14 kwietnia 2023 o godz. 15:52

-Improved the defensive aspect of the AI ​​in general, it will better defend its neighboring regions with an enemy and threatened
-Adjustment of the priority of recovering lost territory
-Adjustment and rework of the AI, always with the aim of making it more fluid with the means that CA offers...
-Adjustment of the power value judgment of fortified and unfortified colonies in order to avoid suicide attacks as much as possible while preventing the AI ​​from becoming passive
-Reduced Great Power Penalty (Expansion Penalty)
-Improved and more impactful change to make auto resolve more logical and visible

Aktualizacja: 30 marca 2023 o godz. 18:47