Library Of Ruina

Library Of Ruina

Basemod Experimental (DEPRECATED)
Mostrando 1-10 de 39 aportaciones
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Actualización: 30 AGO a las 2:16 a. m.

Fixed extended dice rolls (over 999) not being displayed fully correctly; updated Assorted Fixes, Extended Loader, UnitRenderUtils and SpecialRangeUX.

Actualización: 17 JUN a las 11:39 a. m.

Updated Assorted Fixes (hotfixed a corner case of passive destruction + added config/disabled logging intercepted exceptions by default).

Actualización: 14 JUN a las 12:01 p. m.

Updated Assorted Fixes and Extended Loader.

Actualización: 1 JUN a las 1:07 p. m.

AssortedFixes: hotfixed the fix for lingering dice effects (was causing errors on some effects).

Actualización: 1 JUN a las 1:34 a. m.

UnitRenderUtils: added a workaround for a compatibility issue that arose due to the CharacterSkin fix.

Actualización: 31 MAY a las 7:18 p. m.

Fixed duplicate assembly detection, current mod id potentially being incorrectly recorded for logging, and issues caused by MakeLorId potentially being inlined. Removed GetModPath patch (duplicated in Assorted Fixes). Fixed BuffExtension.Modify calling OnGainChargeStack even if gain was not byCard (to match vanilla AddKeywordBuf behaviour). Updated ExtendedLoader, UnitRenderUtils and AssortedFixes.

Actualización: 2 MAR a las 12:12 p. m.

Hotfixed Assorted Fixes.

Actualización: 2 MAR a las 7:59 a. m.

Updated Assorted Fixes, improved menu skin optimization, fixed a bug in SummonLiberation and some minor issues.

Actualización: 27 ENE a las 12:17 p. m.

Updated Assorted Fixes, removed passive list patch (due to being duplicated better in Assorted Fixes and causing font issues).

Actualización: 25 ENE a las 4:44 a. m.

Moved formation index patch from SummonLiberation to UnitRenderUtils. Updated UnitRenderUtils and AssortedFixes. Fixed a bug in SummonLiberation's SummonUnit (using -1 for automatic index was causing the unit to spawn at -1 index if no other units of the same faction were present).