Library Of Ruina

Library Of Ruina

Basemod Experimental (DEPRECATED)
39件中 1-10 を表示
< 1  2  3  4 >
更新: 8月30日 @ 2時16分

Fixed extended dice rolls (over 999) not being displayed fully correctly; updated Assorted Fixes, Extended Loader, UnitRenderUtils and SpecialRangeUX.

更新: 6月17日 @ 11時39分

Updated Assorted Fixes (hotfixed a corner case of passive destruction + added config/disabled logging intercepted exceptions by default).

更新: 6月14日 @ 12時01分

Updated Assorted Fixes and Extended Loader.

更新: 6月1日 @ 13時07分

AssortedFixes: hotfixed the fix for lingering dice effects (was causing errors on some effects).

更新: 6月1日 @ 1時34分

UnitRenderUtils: added a workaround for a compatibility issue that arose due to the CharacterSkin fix.

更新: 5月31日 @ 19時18分

Fixed duplicate assembly detection, current mod id potentially being incorrectly recorded for logging, and issues caused by MakeLorId potentially being inlined. Removed GetModPath patch (duplicated in Assorted Fixes). Fixed BuffExtension.Modify calling OnGainChargeStack even if gain was not byCard (to match vanilla AddKeywordBuf behaviour). Updated ExtendedLoader, UnitRenderUtils and AssortedFixes.

更新: 3月2日 @ 12時12分

Hotfixed Assorted Fixes.

更新: 3月2日 @ 7時59分

Updated Assorted Fixes, improved menu skin optimization, fixed a bug in SummonLiberation and some minor issues.

更新: 1月27日 @ 12時17分

Updated Assorted Fixes, removed passive list patch (due to being duplicated better in Assorted Fixes and causing font issues).

更新: 1月25日 @ 4時44分

Moved formation index patch from SummonLiberation to UnitRenderUtils. Updated UnitRenderUtils and AssortedFixes. Fixed a bug in SummonLiberation's SummonUnit (using -1 for automatic index was causing the unit to spawn at -1 index if no other units of the same faction were present).