The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
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Update: 27 nov 2024 om 7:59

* Adjusted the rendering position and transparency of the active item based on Repentance+.
* 根据忏悔+调整主动道具渲染的位置和主动道具透明度。

Update: 14 nov 2024 om 10:08

* Fixed the issue that rewind command occurs error.
* 修复使用rewind指令后出现错误的问题。

Update: 13 nov 2024 om 3:13

* Fixed the issue that rewind data is incorrect while REPENTOGON is installed.
* 修复在REPENTOGON环境下,回溯数据不正确的问题。

Update: 12 nov 2024 om 21:24

* Fixed the issue that CLC_POST_GRID_DESTROYED callback won't be called when a grid tear hits an enemy.
* 修复投掷障碍物砸中怪物时不会触发CLC_POST_GRID_DESTROYED回调的问题。

Update: 12 nov 2024 om 5:22

* Added function Players:SetPlayerPocketActiveItem().
* Added callback CLC_POST_PLAYER_CHANGE_TYPE.
* 加入函数Players:SetPlayerPocketActiveItem()。
* 加入回调CLC_POST_PLAYER_CHANGE_TYPE。

Update: 20 okt 2024 om 22:43

* Added function Stages:HasMirrorDimension().
* Adjusted Bosses class.
* 加入函数Stages:HasMirrorDimension()。
* 调整Bosses类。

Update: 18 okt 2024 om 23:32

* Fixed the issue that Succubus' damage multiplier calculation is incorrect.
* 修复魅魔的伤害结算不正确的问题。

Update: 14 okt 2024 om 3:08

* Fixed the issue that PRE_ENTITY_TAKE_DAMAGE cannot stack correctly.
* Added function Players.AllPlayersOfType().
* 修复伤害回调不能正确叠加的问题。
* 加入函数Players.AllPlayersOfType()。

Update: 3 sep 2024 om 22:45

* Characters now will get a instant stats update just after loading the game state.
* The Forgotten not will add hearts to its other form to prevent death after it's revived.
* 在读取游戏状态后,现在会对所有玩家进行一次属性更新。
* 遗骸在复活后,现在也会为另一形态添加心,使其仍可继续使用。

Update: 2 sep 2024 om 5:09

* Added Callback CLC_POST_RELEASE_HOLDING_ACTIVE.
* 加入回调CLC_POST_RELEASE_HOLDING_ACTIVE。