Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

Source Difficulty Mod
Showing 1-5 of 5 entries
Update: 14 Feb, 2015 @ 6:33am

**Version 1.12 - 2-14-2015**
Decreased the action points on archers levels 1-9.
Buffed Boars and Zombies slightly.
Buffed final boss slightly.
Buffed the slowest enemies, slightly nerfed the fastest enemies.
Gave companions 2 more ability points.
Gave a few enemies level 10 and higher slight stats boost.
Guards now have 180 Fov.
A few other small changes.
Updated to vanilla version 1.0.252.

Update: 15 Sep, 2014 @ 2:36pm

**Version 1.11 - 9-15-2014**
Compatibility with the 2 new companions.
Buffed Boar Speed
Buffed Boreas
NPCs with 4 Speed also given Speed Buff.
Reverted armor colors to default. To make updating new versions easier.
Gave a few enemies some support skills (ec: Purifying Fire etc.)
Updated to version vanilla 1.0.169.

Update: 22 Aug, 2014 @ 1:54pm

**Version 1.10 - 8-22-2014**
Gave a few enemies better gear and equipment.
Gave companions extra gear and alternate equipment.
Gave Summons SideStep and Stench.
Nerfed Braccus fight.
Buffed Astarte a bit more.
Limited the enemy Speed to at most 12.
Gave players 2 large poison potions at the start.
Reduced EXP kill rewards for a few side quest enemies.
Replaced 2 mysterious dyes with 10 gold plates.
Gave enemy archers the ability to evade attacks.
Removed enemy archers ability to nuke players on their first turn.
Gave tutorial enemies a large health buff.
Gave some enemies Headstrong.
Changed starting armour from red to black.

Update: 13 Aug, 2014 @ 4:55am

**Version 1.09 - 8-13-2014**
Altered NPC SPD to +4. Lvl 10 and up +6.
Leadership buffs to NPCs Lvl 10+.
Heavily altered 4 Companions to match Lvl 1 Vanilla.
Altered player summons gave them Stench and Comeback Kid.
Gave Astarte various Buffs.
Steam Workshop Auto Update feature now enabled from version 1.09 and up.
Released an optional Hardcore version (-40% Player HP).

**Version 1.08 - 7-28-2014**
Altered NPC +2 SPD to 2-4 SPD.
Enemies that had no Bodybuilding or Willpower were given +1 each.
Some enemies now carry 1-2 more potions.
A few minor undocumented changes.

**Version 1.07 - 7-27-2014**
Removed NPC gains+2 to (STR,DEX,INT, & PER).
Altered NPC +3 SPD to +2.
Removed 20% Movement Gain on NPCs with Opportunist.
May have added support for future companions Alfred and Frank.
Buffed Madora and Jahan attributes by 2 points.
Gave each Source Hunter 2 Mysterious Dies to sell for profit at the start of the game.

**Version 1.06 - 7-25-2014**
Player Summons -2 CON, but given Opportunist & +20% Movement.
NPCs gained +2 to (STR,DEX,INT) and +3 to SPD compared to default.
NPCs level 10 and higher gained an additional +1 SPD.
HP Settings for Easy Mode -50% HP, Normal +0%, Hard +50% HP.
Players now start with an additional 4 large potions.
Added Co-op compatibility between the Steam Workshop version of the mod and the Regular version.

Update: 22 Jul, 2014 @ 4:56pm

**Version 1.05 - 7-22-2014**
Removed Staff of Magus Buffs. (No change if you update from 1.04 to 1.05)
Removed NPC Heal Buff and Resurrect Nerf. (No change if you update from 1.04 to 1.05)
Lowered NPC FOV from 270 to 180.
Some Melee Enemies now carry a Potion.
Mod released on the Steam Workshop as well.

**Version 1.04 - 7-21-2014**
User can now update to new versions of the mod and continue their save without crashing.
Mod version number in game now updates to correctly show current version of the mod.
I Gave Players more potions and scrolls to make the start of the game a little easier.
I Gave Madora and Jahan the same amount of potions and scrolls. Along with a Backpack.

**Version 1.03 - 7-21-2014**
Player movement speed increased 30%.
Added more skills for certain enemies.
Altered enemy heals and nerfed enemy resurrects.
Changed most NPC FOV to 270 and Sentinels to 45.
Enemies after level 10 gain +2 attribute points.
Increased player hit chance by an additional 10%.
Buffed Staff of Magus when before there was none.
Altered the 3 selectable difficulty modes. (Removed the -25% Player Health)
Gave Madora and Jahan 3 Free attribute points.
Removed the TypeA and TypeB variants of the mod.

**Version 1.02 - 7-19-2014**
Enabled for 4 players companion support.
All Generic Merchant Body Guards FOV changed to 350.
Easy gives Players +0% HP and NPCs +25%. Normal gives Players -25% HP and NPCs +25%.
Player-Hit-Chance changed to +10% (Hard Mode changed from -10% to 10%).
Hard Mode NPC-Health-Points changed from +25% to +45%.

**Version 1.01 - 7-15-2014**
Changed mod name from Simple Difficulty to Source Difficulty
Certain Orcs had no Bodybuilding or Willpower so I gave them +1 each.
Ghosts have no Bodybuilding or Willpower; however I did give Ghost Bosses 1 of each.

**Version 1.0 - 7-14-2014**
Public release of the mod. It only contained 2 changes.
Bodybuilding and Willpower +1 for certain NPCs.
NPC FOV buffed from 90 to 180.
Plan to slowly increment difficulty and balance changes with each version based on user feedback.

**Version 0.1 to Version 0.9 - 7-05-2014 to 7-12-2014**
Private version of the mod. I originally did not plan on releasing the mod publicly.
Testing various undocumented changes.
Some changes had no effect, too much effect, or caused bugs.