Hearts of Iron IV

Hearts of Iron IV

Hearts of Minecraft: Every Village A Name Alpha
Showing 1-6 of 6 entries
Update: 9 Nov, 2023 @ 6:56pm

Update: 27 Mar, 2023 @ 6:39pm

Sins Parity Update - V2303_0.0.5
Changelog
    Parity Changes
  • Adjusted Bookmark for latest update.
  • Adjusted several background files that are too numerous to list.
  • Removed gfx folder.
  • Adjusted supply system for new supplies in the Nether and in Erebaria.

As per usual the update lacks polish. Hopefully this will change someday. Like an alpha update it is still in progress. You have been warned. This is a testing ground. Nothing is permanent.

Update: 25 Jan, 2023 @ 7:27pm

Unannounced Showcase Update - V2301_0.0.? - A0?
Changelog
    Dependencies and Similar Commons
  • Dropped nether related files for dependencies as HoM has launched a fix.
  • Removed SPE and TVC event fixes (for Mountbatten and Alexander related characters) for the time being.
  • Added HoM related cosmetic tags to match the HoM cosmetic tags.
  • Removed HoM on actions in favor of EVaN specific on actions.
  • Starting in debug mode automatically turns the colors of all free villages to their constituted counterparts.
  • Added an "Outlaw Economy" to Deadcoast. (Came from EAW. Intend to replace it with a unique one later.)
    Focus Trees
  • Added Political Tree skeleton. Selecting one of the big four starting focuses hides the unused focuses. It isn't fully effected yet and only applies to Falcon and Shuster **YOU HAVE BEEN WARNED.**
  • Added wetwork for later village specific code in most early reworked focuses.
  • Added a new socialist idea for the socialist part of the tree.
    Advisors
  • Started to adapt priop work to redesign how generic advisors are assigned. For the moment most racial advisors have been wiped as a result.
  • Added several wetwork triggers to customize how generic advisors can be assigned.
    Free Villages
  • Added unique naming for Falcon and Shuster (mostly the former).
  • Added Unique starting ideas for both.
  • Added unique characters for Falcon which will likely be replaced with mostly generics later.
    **It Takes a Village Decisions**
  • Added more to the resource prospecting system in Falcon as a proof of concept.
  • Adjusted Supply and Rail decisions mostly in Falcon.
    Map
  • Adjusted terrain calls that HoM fixed (certain states being labeled on the wrong continent).
  • Changed population and resources in specific states in the South-West Eastern Continent Region.
  • Renamed certain states, victory points, and stategic regions in the same area as above.
  • Adjusted Falconian terrain... again.
  • Forgot to flipping change the version again

Unlike last update, this update lacks alot of polish. Like an alpha update it is still in progress. You have been warned. This is a testing ground. Nothing is permanent.

Update: 22 Dec, 2022 @ 3:08am

Alpha Update - V2212_0.0.3 - A03
Changelog
  • Added and polished new terrain to the South-Western part of the East Overworld.
  • Gave full terrain ID to the above region.
  • Fixed minor terrain mismatches with the new supply system on the Eastern Overworld only.
  • Changed the starting buildings of most provinces in the region including ports and hubs.
  • Adjusted history files for Skullvania, Lytch King's Realm, and the South-Western Lumber Company.
  • Updated the experimental generic tree to actually function properly (for the moment generic advisor recruitment is "broken" for them [They can recruit advisors freely]).

Keep in mind, this is an Alpha update. This is a testing ground. Nothing is permanent.

Update: 20 Dec, 2022 @ 10:45pm

Alpha Update - V2212_0.0.3 - A02
Changelog
  • Added new terrain to the Southwest part of the Eastern Overworld.
  • Gave terrain IDs to the provinces only in Falcon, Deadcoast, and Lytch Kings Realm.
  • Added supply hub and railway decisions in the Deadcoast provinces.
  • Changed the starting buildings, poupulation, and VPs in the Deacoast and Lytch King provinces.
  • Adjusted history file for Deadcoast.
  • Added new starting divisions to Deadcoast.
  • Added ship designs for Deadcoast.
  • Added an unfinished generic focus tree currently restricted to Falcon.

Keep in mind, this is an Alpha update. This is a testing ground. Nothing is permanent.

Update: 9 Dec, 2022 @ 12:38pm

Beta Update - V2212_0.0.3 - B01
Changelog
  • Added a bookmark for Falcon Village.
  • Added terrain to Falcon village.
  • Added supply hub and railway decisions in the Falcon provinces.
  • Changed the starting buildings, poupulation, and VPs in the Falcon provinces.
  • Restored most if not all characters from before No Step Back. NOTE: Not all localisation is implemented.
  • Adjusted oceanic terrain around the Overworld.
  • Renamed a few strategic regions around Falcon.
  • Adjusted composition of most country history files.
  • Added interface calls for most leader portraits.
  • Re-implemented the supply network changes.

Keep in mind, this is a BETA update. It is likely that this will be split into it's own workshop entry at a later point.