Garry's Mod

Garry's Mod

[TFA] Misc - Wonder Weapons
Visar 51–60 av 92 poster
< 1 ... 4  5  6  7  8 ... 10 >
Uppdatering: 25 apr, 2023 @ 10:25

-initial tweaking to Jetgun before rework
-buffed NX1 range a tiny bit
-moved around files and seperated hooks "better"

Uppdatering: 14 apr, 2023 @ 21:02

-fixed Icelazer so it works with NPCs
-fixed pap camo on Sliquifier in nZombies

Uppdatering: 14 apr, 2023 @ 10:07

-Magnetron now has 'effectiveness' dropoff over range (similar to winters howl)
-added the funny sounds to Venom-X projectile

Uppdatering: 31 mar, 2023 @ 10:07

-fixed position on BO2 Raygun world model
-BO2 Raygun now has its own impact and trail fx

Uppdatering: 28 mar, 2023 @ 18:18

-added CEL-3 Cauterizer
-added Buried Ray Gun, but with sounds from Project Viking and COTD
-redid a few spawn icons
-Magnetron now coolsdown instead of instantly resetting when letting go of M1
(praying nothing broke)

ill give the bo2 raygun more appropriate particle effects, and give the CEL3 a more unique pap when i get the time

Uppdatering: 17 mar, 2023 @ 15:09

-minor improvement to vr11 code
-more progress on the WIP hells retriever (still not useable)
-minor optimization to a few TakeDamageInfo calls

Uppdatering: 7 mar, 2023 @ 19:07

-added exhaust particle effect to Jetgun (only visible from thirdperson)
-added exhaust blood grind particle effect to Jetgun (only visible from thirdperson)

Uppdatering: 7 mar, 2023 @ 12:41

-added SetDamagePosition where it was missing
-updated Magnetron to count as a wonderweapon in nz

Uppdatering: 2 mar, 2023 @ 16:39

-increased Sliquifier infect range on initial impact
-decreased Sliquifier infect spread range from zombie to zombie
-Sliquifier can now infect a max of 4 zombies on impact (6 when pap'd), but spread is unlimited

Uppdatering: 1 mar, 2023 @ 13:22

-redid that one Sliquifier smoke cross thingy, you know the one