The Anacrusis

The Anacrusis

Array Containment
目前顯示第 1-10 項,共 11 項
< 1  2 >
更新:2023 年 7 月 2 日 @ 下午 8:42

更新:2023 年 7 月 2 日 @ 上午 12:05

rudimentary Versus support added, does not yet work solo against bots.

更新:2023 年 3 月 20 日 @ 下午 6:28

-Added support for Intenser Mode

更新:2023 年 2 月 16 日 @ 下午 8:53

更新:2023 年 1 月 27 日 @ 下午 2:11

-Fixed lighting in map

note: lighting quality will be a bit higher with next major build

更新:2023 年 1 月 25 日 @ 下午 2:53

Lighting is currently bugged. Working on a patch now.

- Significantly changed Finale of the episode
- Added some art here and there

更新:2023 年 1 月 9 日 @ 下午 7:00

The Clock Update:

Clock in Chapter 1 has been made functional
Added Option for Intense mode, for people whop want to have an interesting time (it will try to kill you)
Fixed some NAV issues in the finale
Added handrails in chapter 1 - players hopefully will get lost less from falling past part of the map.
Some more art in some other places

更新:2023 年 1 月 5 日 @ 上午 11:50

更新:2023 年 1 月 5 日 @ 上午 11:47

Change-log:

-Added Chapter two to the public branch
-Reduced difficulty of this holdout slightly
-Added Player agency to campaign finale, it should now be impossible to start it on accident
-Reduced intensity of finale from private branch (it was a bit much)

Still a beta, I would love feedback : )

更新:2022 年 12 月 3 日 @ 下午 5:19

- Fixed Major Skip in Chapter 1
- Improved Navigation Mesh in Chapter 1, improving enemies spawns.
- Slightly decreased radius of Lens Flares