Garry's Mod

Garry's Mod

Composite Bonemerge Tool
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Update: 22 Aug, 2024 @ 9:05am

- Reversed the changes from the previous update and fixed the errors caused by the Gmod July update while retaining the original functionality.
- Fixed a bug in the GetFlexName function.

Update: 1 Aug, 2024 @ 10:45am

Fixed LUA errors caused by the latest Gmod update.
Some bonemerged models may have unique flexes. Those can't be edited after bonemerge anymore (detach and edit them separately).
However, shared flexes (flexes that share the same name) can still be edited together. Unique flexes are actually rare, so the update won't affect most people.
Additionally, removing the aforementioned feature has significantly improved tool performance when editing flexes.

Update: 27 May, 2024 @ 11:55am

- Changed the way the entity editor is open. From now on, it can ben open by directly clicking on the new "Edit entity" button, not by right-clicking on the desired row. This aims to help people who can't read the description.
- The first available row is now automatically selected when the editor is open.

Update: 13 May, 2024 @ 11:03am

Child models now inherit their lightning origin from the root model of their model hierarchy. This fixes lightning for some models that become too dark after bonemerge.

Update: 4 May, 2024 @ 7:30am

Added a secondary halo to the model that is about to be bonemerged so that users get better visual cues of what happens.

Update: 3 May, 2024 @ 9:10am

- Bonemerged models can now be detached from their parent model.
- Fixed entity modifiers (color proxies should work again).
- Fixed halo rendering for prop_effects.
- Fixed some bonemerged models becoming invisible after bonemerge.

Update: 29 Apr, 2024 @ 3:12pm

This update completely fixes color rendering for child entities and boosts the FPS count as well.

Update: 27 Apr, 2024 @ 5:19am

Found and fixed a bug where any change made to a bonemerged model is lost upon duplication if the bonemerged model had been modified before it was bonemerged.

Update: 27 Apr, 2024 @ 4:17am

Disabled transparency in the color editor.

Update: 25 Apr, 2024 @ 12:42pm

- Updated the toolgun's help text.
- Implemented a "Bonemerge by default" setting. When disabled, child models will be attached to the root bone of their parent without automatically bonemerging bones.
- Implemented forced entity transmission immediately after players bonemerge any model. This adjustment aims to prevent occurrences of bonemerged models spawning invisibly. However, no one has provided a comprehensive demonstration of this bug, and I haven't encountered it myself, so I cannot confirm this fix actually works.