Garry's Mod

Garry's Mod

Composite Bonemerge Tool
64개 중 1~10개 표시 중
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업데이트: 2024년 8월 22일 오전 9시 05분
작성자: kuma7

- Reversed the changes from the previous update and fixed the errors caused by the Gmod July update while retaining the original functionality.
- Fixed a bug in the GetFlexName function.

업데이트: 2024년 8월 1일 오전 10시 45분
작성자: kuma7

Fixed LUA errors caused by the latest Gmod update.
Some bonemerged models may have unique flexes. Those can't be edited after bonemerge anymore (detach and edit them separately).
However, shared flexes (flexes that share the same name) can still be edited together. Unique flexes are actually rare, so the update won't affect most people.
Additionally, removing the aforementioned feature has significantly improved tool performance when editing flexes.

업데이트: 2024년 5월 27일 오전 11시 55분
작성자: kuma7

- Changed the way the entity editor is open. From now on, it can ben open by directly clicking on the new "Edit entity" button, not by right-clicking on the desired row. This aims to help people who can't read the description.
- The first available row is now automatically selected when the editor is open.

업데이트: 2024년 5월 13일 오전 11시 03분
작성자: kuma7

Child models now inherit their lightning origin from the root model of their model hierarchy. This fixes lightning for some models that become too dark after bonemerge.

업데이트: 2024년 5월 4일 오전 7시 30분
작성자: kuma7

Added a secondary halo to the model that is about to be bonemerged so that users get better visual cues of what happens.

업데이트: 2024년 5월 3일 오전 9시 10분
작성자: kuma7

- Bonemerged models can now be detached from their parent model.
- Fixed entity modifiers (color proxies should work again).
- Fixed halo rendering for prop_effects.
- Fixed some bonemerged models becoming invisible after bonemerge.

업데이트: 2024년 4월 29일 오후 3시 12분
작성자: kuma7

This update completely fixes color rendering for child entities and boosts the FPS count as well.

업데이트: 2024년 4월 27일 오전 5시 19분
작성자: kuma7

Found and fixed a bug where any change made to a bonemerged model is lost upon duplication if the bonemerged model had been modified before it was bonemerged.

업데이트: 2024년 4월 27일 오전 4시 17분
작성자: kuma7

Disabled transparency in the color editor.

업데이트: 2024년 4월 25일 오후 12시 42분
작성자: kuma7

- Updated the toolgun's help text.
- Implemented a "Bonemerge by default" setting. When disabled, child models will be attached to the root bone of their parent without automatically bonemerging bones.
- Implemented forced entity transmission immediately after players bonemerge any model. This adjustment aims to prevent occurrences of bonemerged models spawning invisibly. However, no one has provided a comprehensive demonstration of this bug, and I haven't encountered it myself, so I cannot confirm this fix actually works.